2D Paintball
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Place Score Player Kills Deaths K/D Ratio Rank Level
#1 150 PineBeard 7 0 7 Un-ranked 25
#2 85 Bot - 2 1 0 1 N/A 0
#3 60 Bot - 4 1 1 1 N/A 0
#4 10 Bot - 5 1 3 0.3 N/A 0
#5 0 Bot - 1 0 3 0 N/A 0
#6 0 Bot - 3 0 3 0 N/A 0
Tournament

2D Paintball Match Log #371118 (07-28-2019 @ 08:03am)

Round #1 Recap Round length: 0:30 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 135.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 154 shots Reloads 0 Chops 2 Swabs 1 Ran 242.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 195 shots Reloads 1 Chops 2 Swabs 2 Ran 204.2 ft.
Bot - 4 Got 1 kills Took 1 bounces Fired 94 shots Reloads 0 Chops 0 Swabs 0 Ran 165.4 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 105 shots Reloads 0 Chops 0 Swabs 0 Ran 160.6 ft.
PineBeard Got 2 kills Took 0 bounces Fired 164 shots Reloads 0 Chops 0 Swabs 0 Ran 211.5 ft.

Round #1 Event log

Bot - 1 Was eliminated @ 2.51
Bot - 4 Got a kill @ 2.51
Bot - 1 Bounced a player @ 2.69
Bot - 4 Took a bounce @ 2.69
Bot - 3 Chopped a ball @ 5.85
Bot - 2 Chopped a ball @ 7.51
Bot - 2 Chopped a ball @ 9.19
Bot - 3 Swabbed @ 9.27
Bot - 2 Swabbed @ 13.50
Bot - 5 Got a kill @ 15.90
Bot - 4 Was eliminated @ 15.90
Bot - 5 Was eliminated @ 17.33
PineBeard Got a kill @ 17.33
Bot - 5 Got bonus balled @ 17.39
PineBeard Hit a bonus ball @ 17.39
Bot - 5 Got bonus balled @ 17.45
PineBeard Hit a bonus ball @ 17.45
Bot - 3 Chopped a ball @ 18.60
Bot - 3 Swabbed @ 21.57
Bot - 3 Reloaded @ 28.16
PineBeard Got a kill @ 30.00
Bot - 3 Was eliminated @ 30.00
PineBeard Hit a bonus ball @ 30.06
Bot - 3 Got bonus balled @ 30.06
PineBeard Hit a bonus ball @ 30.15
Bot - 3 Got bonus balled @ 30.15
Round Ended @ 30.22

Round #2 Recap Round length: 0:09 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 134.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 140.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 154.5 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 138.3 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 125.8 ft.
PineBeard Got 3 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 145.1 ft.

Round #2 Event log

Bot - 5 Was eliminated @ 0.75
PineBeard Got a kill @ 0.75
Bot - 5 Got bonus balled @ 0.80
PineBeard Hit a bonus ball @ 0.80
Bot - 1 Was eliminated @ 0.86
PineBeard Got a kill @ 0.86
Bot - 3 Was eliminated @ 9.09
PineBeard Got a kill @ 9.09
Round Ended @ 9.52

Round #3 Recap Round length: 0:09 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 132.9 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 68 shots Reloads 0 Chops 0 Swabs 0 Ran 173.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 155.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 66 shots Reloads 0 Chops 0 Swabs 0 Ran 155.1 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 130.4 ft.
PineBeard Got 2 kills Took 0 bounces Fired 89 shots Reloads 0 Chops 0 Swabs 0 Ran 30.8 ft.

Round #3 Event log

Bot - 1 Was eliminated @ 0.76
PineBeard Got a kill @ 0.76
Bot - 2 Got a kill @ 3.27
Bot - 5 Was eliminated @ 3.27
Bot - 3 Was eliminated @ 8.85
PineBeard Got a kill @ 8.85
Round Ended @ 9.28

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback