2D Paintball
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3v3 Team Deathmatch

Hyperdrive Indoor 2016 by bigfootng
45 - 37
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 180 Niels 17 14 1.2 Un-ranked 1
#2 166 Bot - 1 14 17 0.8 N/A 0
#3 159 Bot - 2 15 11 1.3 N/A 0
#4 129 Bot - 3 13 14 0.9 N/A 0
#5 127 Bot - 5 10 13 0.7 N/A 0
#6 125 Bot - 4 12 12 1 N/A 0
Campaign

2D Paintball Match Log #369296 (07-20-2019 @ 02:15pm)

Round #1 Recap Round length: 3:10 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 26.4 ft.
Bot - 2 Got 4 kills Took 0 bounces Fired 231 shots Reloads 0 Chops 1 Swabs 1 Ran 207.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 52 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 65 shots Reloads 0 Chops 0 Swabs 0 Ran 62.9 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 81 shots Reloads 0 Chops 0 Swabs 0 Ran 85 ft.
Niels Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 24.3 ft.

Round #1 Event log

Bot - 2 Got a kill @ 166.44
Bot - 2 Got a kill @ 171.91
Bot - 2 Chopped a ball @ 173.92
Bot - 2 Swabbed @ 179.53
Bot - 4 Got a kill @ 180.51
Bot - 4 Hit a bonus ball @ 180.62
Bot - 2 Got a kill @ 184.18
Bot - 2 Got a kill @ 189.36
Bot - 3 Was eliminated @ 189.36
Round Ended @ 190.00

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback