2D Paintball
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D5 - Rookie 3v3

Derp by jbedford
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 147 poedashi 7 0 7 Un-ranked 5
#2 60 Bot - 2 1 1 1 N/A 0
#3 35 Bot - 4 1 2 0.5 N/A 0
#4 33 Anon-9948 1 5 0.2 Un-ranked 1
#5 20 Bot - 5 2 3 0.6 N/A 0
#6 10 Bot - 1 1 3 0.3 N/A 0
#7 0 Bot - 3 0 3 0 N/A 0
Campaign

2D Paintball Match Log #366940 (07-11-2019 @ 09:05pm)

Round #1 Recap Round length: 0:06 / Team Red Scored

Anon-9948 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 133.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 158 ft.
poedashi Got 2 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 1 Swabs 0 Ran 60.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 148 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 131.9 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 156 ft.

Round #1 Event log

Bot - 1 Was eliminated @ 0.81
poedashi Got a kill @ 0.81
Bot - 3 Was eliminated @ 1.65
Bot - 4 Got a kill @ 1.65
Bot - 4 Was eliminated @ 3.28
Bot - 5 Got a kill @ 3.28
poedashi Chopped a ball @ 5.62
poedashi Got a kill @ 5.85
Bot - 5 Was eliminated @ 5.85
Round Ended @ 6.27

Round #2 Recap Round length: 0:19 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 145.8 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 87 shots Reloads 0 Chops 0 Swabs 0 Ran 146.1 ft.
poedashi Got 2 kills Took 0 bounces Fired 104 shots Reloads 1 Chops 1 Swabs 1 Ran 144.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 113 shots Reloads 0 Chops 0 Swabs 0 Ran 268.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 152.6 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 192.5 ft.

Round #2 Event log

poedashi Chopped a ball @ 1.72
Bot - 4 Was eliminated @ 4.41
Bot - 5 Got a kill @ 4.41
Bot - 1 Was eliminated @ 5.02
poedashi Got a kill @ 5.02
Bot - 1 Got bonus balled @ 5.07
poedashi Hit a bonus ball @ 5.07
poedashi Got a kill @ 12.04
Bot - 5 Was eliminated @ 12.04
poedashi Reloaded @ 13.99
poedashi Swabbed @ 17.69
Bot - 2 Got a kill @ 19.37
Bot - 3 Was eliminated @ 19.37
Round Ended @ 19.79

Round #3 Recap Round length: 0:22 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 171.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 162.3 ft.
poedashi Got 3 kills Took 0 bounces Fired 149 shots Reloads 1 Chops 1 Swabs 0 Ran 102 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 154 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 83 shots Reloads 0 Chops 0 Swabs 0 Ran 158.7 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 101 shots Reloads 0 Chops 0 Swabs 0 Ran 184.5 ft.

Round #3 Event log

Bot - 1 Got a kill @ 6.80
Bot - 2 Was eliminated @ 6.80
poedashi Got a kill @ 8.14
Bot - 3 Was eliminated @ 8.14
Bot - 1 Was eliminated @ 12.46
poedashi Got a kill @ 12.46
Bot - 1 Got bonus balled @ 12.51
poedashi Hit a bonus ball @ 12.51
poedashi Chopped a ball @ 20.75
Bot - 5 Was eliminated @ 22.04
poedashi Got a kill @ 22.04
poedashi Reloaded @ 22.15
Round Ended @ 22.46

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback