2D Paintball
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1v1 - King of the Hill

Ultimate Madness IV by tremis
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 91 Sushu 3 0 3 Un-ranked 7
#2 0 big_popa 0 3 0 Un-ranked 2
Campaign

2D Paintball Match Log #361617 (06-22-2019 @ 12:01pm)

Round #1 Recap Round length: 0:11 / Team Blue Scored

Sushu Got 1 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 157.8 ft.
big_popa Got 0 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 204.5 ft.

Round #1 Event log

big_popa Was eliminated @ 11.15
Sushu Got a kill @ 11.15
big_popa Got bonus balled @ 11.24
Sushu Hit a bonus ball @ 11.24
Round Ended @ 11.42

Round #2 Recap Round length: 0:18 / Team Blue Scored

Sushu Got 1 kills Took 0 bounces Fired 84 shots Reloads 1 Chops 0 Swabs 0 Ran 169.1 ft.
big_popa Got 0 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 140.7 ft.

Round #2 Event log

Sushu Reloaded @ 14.06
Sushu Got a kill @ 17.67
big_popa Was eliminated @ 17.67
Round Ended @ 18.10

Round #3 Recap Round length: 0:03 / Team Blue Scored

Sushu Got 1 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 82.6 ft.
big_popa Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 87.3 ft.

Round #3 Event log

big_popa Was eliminated @ 2.76
Sushu Got a kill @ 2.76
Round Ended @ 3.19

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback