2D Paintball
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1v1 - King of the Hill

Derp by jbedford
3 - 1
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 137 big_popa 5 3 1.6 Un-ranked 2
#2 77 Sushu 3 5 0.6 Un-ranked 7
#3 0 Bot - 1 0 0 0 N/A 0
Campaign

2D Paintball Match Log #361615 (06-22-2019 @ 11:55am)

Round #1 Recap Round length: 0:15 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Sushu Got 0 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 146.6 ft.
big_popa Got 1 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 1 Swabs 1 Ran 53 ft.

Round #1 Event log

big_popa Chopped a ball @ 10.14
big_popa Swabbed @ 12.46
Sushu Was eliminated @ 15.57
big_popa Got a kill @ 15.57
Sushu Got bonus balled @ 15.69
big_popa Hit a bonus ball @ 15.69
Round Ended @ 15.86

Round #2 Recap Round length: 0:38 / Round Draw!

Sushu Got 1 kills Took 0 bounces Fired 151 shots Reloads 0 Chops 1 Swabs 0 Ran 194.8 ft.
big_popa Got 1 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 1 Swabs 0 Ran 127.8 ft.

Round #2 Event log

big_popa Chopped a ball @ 9.02
Sushu Chopped a ball @ 36.27
Sushu Was eliminated @ 38.40
big_popa Got a kill @ 38.40
Sushu Got the trade @ 38.59
Sushu Got a kill @ 38.59
big_popa Traded out @ 38.59
big_popa Was eliminated @ 38.59
Sushu Hit a bonus ball @ 38.67
big_popa Got bonus balled @ 38.67
Round Ended @ 38.83

Round #3 Recap Round length: 0:12 / Team Red Scored

Sushu Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 125.6 ft.
big_popa Got 1 kills Took 0 bounces Fired 87 shots Reloads 0 Chops 0 Swabs 0 Ran 32.7 ft.

Round #3 Event log

Sushu Was eliminated @ 12.25
big_popa Got a kill @ 12.25
Round Ended @ 12.67

Round #4 Recap Round length: 0:22 / Team Blue Scored

Sushu Got 1 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 193.3 ft.
big_popa Got 0 kills Took 1 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 123.9 ft.

Round #4 Event log

Sushu Bounced a player @ 21.73
big_popa Took a bounce @ 21.73
Sushu Got a kill @ 21.81
big_popa Was eliminated @ 21.81
Round Ended @ 22.24

Round #5 Recap Round length: 1:00 / Round Draw!

Sushu Got 0 kills Took 0 bounces Fired 100 shots Reloads 1 Chops 0 Swabs 1 Ran 181.3 ft.
big_popa Got 0 kills Took 0 bounces Fired 88 shots Reloads 0 Chops 1 Swabs 0 Ran 139.7 ft.

Round #5 Event log

Sushu Reloaded @ 12.05
Sushu Swabbed @ 14.47
big_popa Chopped a ball @ 59.29
Round Ended @ 60.01

Round #6 Recap Round length: 0:12 / Round Draw!

Sushu Got 1 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 164.7 ft.
big_popa Got 1 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 97.6 ft.

Round #6 Event log

Sushu Got a kill @ 12.34
big_popa Was eliminated @ 12.34
Sushu Was eliminated @ 12.36
big_popa Got a kill @ 12.36
Sushu Traded out @ 12.36
big_popa Got the trade @ 12.36
Sushu Got bonus balled @ 12.57
big_popa Hit a bonus ball @ 12.57
Sushu Hit a bonus ball @ 12.65
big_popa Got bonus balled @ 12.65
Round Ended @ 12.68

Round #7 Recap Round length: 0:04 / Team Red Scored

Sushu Got 0 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 1 Swabs 0 Ran 99.9 ft.
big_popa Got 1 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 104.5 ft.

Round #7 Event log

Sushu Chopped a ball @ 2.94
Sushu Was eliminated @ 3.74
big_popa Got a kill @ 3.74
Round Ended @ 4.16

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback