2D Paintball
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3v3 Team Deathmatch

XE-Hyperball Indoor 3-Man by bigfootng
33 - 15
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 139 Bot - 5 11 10 1.1 N/A 0
#2 121 Bot - 2 10 4 2.5 N/A 0
#3 118 Estibiwiki 10 6 1.6 Un-ranked 5
#4 116 Bot - 4 12 5 2.4 N/A 0
#5 30 Bot - 1 2 8 0.2 N/A 0
#6 27 Bot - 3 2 14 0.1 N/A 0
Campaign

2D Paintball Match Log #361394 (06-21-2019 @ 06:15pm)

Round #1 Recap Round length: 3:10 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 50.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 28.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 49.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 43.8 ft.
Bot - 5 Got 5 kills Took 0 bounces Fired 147 shots Reloads 0 Chops 0 Swabs 0 Ran 145.3 ft.
Estibiwiki Got 1 kills Took 0 bounces Fired 83 shots Reloads 0 Chops 0 Swabs 0 Ran 74.3 ft.

Round #1 Event log

Bot - 5 Got a kill @ 157.30
Bot - 5 Hit a bonus ball @ 157.44
Bot - 5 Got a kill @ 161.25
Bot - 5 Got a kill @ 168.54
Bot - 5 Got a kill @ 181.83
Estibiwiki Got a kill @ 184.25
Estibiwiki Hit a bonus ball @ 184.47
Bot - 5 Got a kill @ 185.65
Bot - 1 Hit a bonus ball @ 185.85
Bot - 1 Got a kill @ 187.74
Bot - 4 Was eliminated @ 187.74
Round Ended @ 190.00

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback