2D Paintball
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[ TEST ROOM ]

by
1 - 5
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 239 bdoggbaggins 9 4 2.2 Un-ranked 0
#2 120 gtcgabe12 3 4 0.7 Un-ranked 0
#3 80 Bot - 1 5 1 5 N/A 0
#4 58 JakeQuon 3 6 0.5 Un-ranked 0
#5 31 flow_fighter_LL 3 3 1 Un-ranked 0
#6 10 Bot - 2 1 0 1 N/A 0
#7 0 cdizzillion 0 6 0 Un-ranked 0
Campaign

2D Paintball Match Log #35956 (03-08-2016 @ 06:52pm)

Round #1 Recap Round length: 0:14 / Team Blue Scored

cdizzillion Got 0 kills Took 0 bounces Fired 73 shots Reloads 0 Chops 1 Swabs 2 Ran 100.6 ft.
bdoggbaggins Got 3 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 67.5 ft.
flow_fighter_LL Got 1 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 180.8 ft.
gtcgabe12 Got 0 kills Took 1 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 94 ft.
JakeQuon Got 0 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 156.5 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 129.9 ft.

Round #1 Event log

gtcgabe12 Took a bounce @ 2.50
cdizzillion Bounced a player @ 2.50
cdizzillion Chopped a ball @ 3.69
flow_fighter_LL Got a kill @ 4.35
bdoggbaggins Was eliminated @ 4.35
flow_fighter_LL Hit a bonus ball @ 4.48
bdoggbaggins Got bonus balled @ 4.48
cdizzillion Swabbed @ 6.15
bdoggbaggins Took over bot @ 7.51
cdizzillion Swabbed @ 10.05
flow_fighter_LL Was eliminated @ 10.05
bdoggbaggins Got a kill @ 10.05
JakeQuon Was eliminated @ 12.86
bdoggbaggins Got a kill @ 12.86
bdoggbaggins Got a kill @ 14.58
cdizzillion Was eliminated @ 14.58
bdoggbaggins Hit a bonus ball @ 14.71
cdizzillion Got bonus balled @ 14.71
bdoggbaggins Hit a bonus ball @ 14.83
cdizzillion Got bonus balled @ 14.83

Round #2 Recap Round length: 0:26 / Team Blue Scored

cdizzillion Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 1 Ran 162.6 ft.
bdoggbaggins Got 1 kills Took 0 bounces Fired 101 shots Reloads 0 Chops 0 Swabs 0 Ran 51.8 ft.
flow_fighter_LL Got 2 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 0 Swabs 0 Ran 192.9 ft.
gtcgabe12 Got 1 kills Took 0 bounces Fired 63 shots Reloads 0 Chops 0 Swabs 0 Ran 215.2 ft.
JakeQuon Got 0 kills Took 0 bounces Fired 59 shots Reloads 0 Chops 0 Swabs 0 Ran 111.7 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 145.4 ft.

Round #2 Event log

cdizzillion Swabbed @ 6.56
cdizzillion Was eliminated @ 6.81
Bot - 1 Got a kill @ 6.81
bdoggbaggins Was eliminated @ 7.42
flow_fighter_LL Got a kill @ 7.42
bdoggbaggins Took over bot @ 9.10
gtcgabe12 Got a kill @ 9.24
JakeQuon Was eliminated @ 9.24
flow_fighter_LL Got a kill @ 25.20
gtcgabe12 Was eliminated @ 25.20
bdoggbaggins Got a kill @ 26.14
flow_fighter_LL Was eliminated @ 26.14
bdoggbaggins Hit a bonus ball @ 26.49
flow_fighter_LL Got bonus balled @ 26.49

Round #3 Recap Round length: 0:05 / Team Blue Scored

cdizzillion Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 56.1 ft.
bdoggbaggins Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 51.1 ft.
flow_fighter_LL Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.
gtcgabe12 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 91.8 ft.
JakeQuon Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 126.3 ft.
Bot - 1 Got 3 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 156.7 ft.
flow_fighter_LL Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #3 Event log

JakeQuon Was eliminated @ 2.14
Bot - 1 Got a kill @ 2.14
cdizzillion Was eliminated @ 3.28
Bot - 1 Got a kill @ 3.28
flow_fighter_LL Was eliminated @ 5.47
Bot - 1 Got a kill @ 5.47

Round #4 Recap Round length: 0:15 / Team Red Scored

cdizzillion Got 0 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 226.1 ft.
bdoggbaggins Got 1 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 80.9 ft.
gtcgabe12 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 73.6 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 127.8 ft.
JakeQuon Got 2 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 206.6 ft.
Bot - 1 Got 1 kills Took 1 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 131 ft.

Round #4 Event log

gtcgabe12 Was eliminated @ 0.96
Bot - 2 Got a kill @ 0.96
JakeQuon Bounced a player @ 0.98
Bot - 1 Took a bounce @ 0.98
JakeQuon Was eliminated @ 1.93
Bot - 1 Got a kill @ 1.93
JakeQuon Got a kill @ 2.10
Bot - 1 Was eliminated @ 2.10
JakeQuon Took over bot @ 4.57
cdizzillion Was eliminated @ 9.88
bdoggbaggins Got a kill @ 9.88
cdizzillion Got bonus balled @ 9.97
bdoggbaggins Hit a bonus ball @ 9.97
bdoggbaggins Was eliminated @ 15.12
JakeQuon Got a kill @ 15.12

Round #5 Recap Round length: 0:23 / Team Blue Scored

Bot - 2 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
cdizzillion Got 0 kills Took 1 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 1 Ran 65.7 ft.
bdoggbaggins Got 2 kills Took 0 bounces Fired 80 shots Reloads 0 Chops 1 Swabs 1 Ran 115.8 ft.
flow_fighter_LL Got 2 kills Took 0 bounces Fired 80 shots Reloads 0 Chops 2 Swabs 0 Ran 208.8 ft.
gtcgabe12 Got 1 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 88.7 ft.
JakeQuon Got 0 kills Took 1 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 99.6 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 78 shots Reloads 0 Chops 0 Swabs 0 Ran 162.7 ft.

Round #5 Event log

Bot - 1 Bounced a player @ 0.91
cdizzillion Took a bounce @ 0.91
JakeQuon Took a bounce @ 1.01
gtcgabe12 Bounced a player @ 1.01
JakeQuon Was eliminated @ 1.02
gtcgabe12 Got a kill @ 1.02
JakeQuon Got bonus balled @ 1.27
gtcgabe12 Hit a bonus ball @ 1.27
flow_fighter_LL Chopped a ball @ 7.05
cdizzillion Swabbed @ 7.92
cdizzillion Was eliminated @ 10.51
bdoggbaggins Got a kill @ 10.51
flow_fighter_LL Chopped a ball @ 11.35
flow_fighter_LL Got a kill @ 13.87
gtcgabe12 Was eliminated @ 13.87
bdoggbaggins Chopped a ball @ 15.95
gtcgabe12 Took over bot @ 16.25
bdoggbaggins Swabbed @ 18.43
flow_fighter_LL Got a kill @ 18.93
gtcgabe12 Was eliminated @ 18.93
flow_fighter_LL Was eliminated @ 22.59
bdoggbaggins Got a kill @ 22.59

Round #6 Recap Round length: 0:22 / Team Blue Scored

cdizzillion Got 0 kills Took 1 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 37.9 ft.
bdoggbaggins Got 2 kills Took 0 bounces Fired 67 shots Reloads 0 Chops 0 Swabs 0 Ran 58.7 ft.
flow_fighter_LL Got 0 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 146.2 ft.
gtcgabe12 Got 1 kills Took 0 bounces Fired 86 shots Reloads 0 Chops 0 Swabs 0 Ran 114.7 ft.
JakeQuon Got 1 kills Took 0 bounces Fired 59 shots Reloads 0 Chops 0 Swabs 0 Ran 176.5 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 128.3 ft.

Round #6 Event log

gtcgabe12 Bounced a player @ 1.54
cdizzillion Took a bounce @ 1.54
cdizzillion Was eliminated @ 1.55
gtcgabe12 Got a kill @ 1.55
JakeQuon Got a kill @ 4.34
bdoggbaggins Was eliminated @ 4.34
bdoggbaggins Took over bot @ 6.52
JakeQuon Was eliminated @ 14.16
bdoggbaggins Got a kill @ 14.16
gtcgabe12 Hit a bonus ball @ 14.35
JakeQuon Got bonus balled @ 14.35
gtcgabe12 Hit a bonus bounce @ 14.43
JakeQuon Got bonus bounced @ 14.43
flow_fighter_LL Was eliminated @ 22.59
bdoggbaggins Got a kill @ 22.59
flow_fighter_LL Got bonus balled @ 22.68
bdoggbaggins Hit a bonus ball @ 22.68

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback