2D Paintball
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D5 - Rookie 3v3

Rec Ball by Jer
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 134 dubuhya 4 0 4 Un-ranked 2
#2 122 Bot - 1 3 0 3 N/A 0
#3 101 Bot - 3 2 0 2 N/A 0
#4 0 Bot - 2 0 2 0 N/A 0
#5 0 Anon-5418 0 3 0 Un-ranked 1
#6 0 failed101ed 0 4 0 Un-ranked 1
Campaign

2D Paintball Match Log #359539 (06-17-2019 @ 06:17pm)

Round #1 Recap Round length: 0:16 / Team Blue Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 160.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 132 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 1 Swabs 0 Ran 167.6 ft.
Anon-5418 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 131.4 ft.
failed101ed Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 6.9 ft.
dubuhya Got 0 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 1 Swabs 0 Ran 96.1 ft.

Round #1 Event log

Bot - 2 Was eliminated @ 3.01
Bot - 3 Got a kill @ 3.01
Bot - 2 Got bonus balled @ 3.13
Bot - 3 Hit a bonus ball @ 3.13
Bot - 1 Got a kill @ 3.74
Anon-5418 Was eliminated @ 3.74
Bot - 3 Chopped a ball @ 8.83
dubuhya Chopped a ball @ 13.56
Bot - 1 Got a kill @ 16.06
failed101ed Was eliminated @ 16.06
Bot - 1 Hit a bonus ball @ 16.18
failed101ed Got bonus balled @ 16.18
Round Ended @ 16.35

Round #2 Recap Round length: 0:29 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 100 shots Reloads 0 Chops 0 Swabs 0 Ran 201.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 104 shots Reloads 0 Chops 0 Swabs 0 Ran 186.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 134 shots Reloads 0 Chops 0 Swabs 0 Ran 231.4 ft.
Anon-5418 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 222.9 ft.
failed101ed Got 0 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 54.2 ft.
dubuhya Got 2 kills Took 0 bounces Fired 116 shots Reloads 0 Chops 0 Swabs 0 Ran 187 ft.

Round #2 Event log

Bot - 1 Got a kill @ 8.68
Anon-5418 Was eliminated @ 8.68
Bot - 1 Hit a bonus ball @ 8.82
Anon-5418 Got bonus balled @ 8.82
Bot - 2 Was eliminated @ 24.26
dubuhya Got a kill @ 24.26
Bot - 2 Got bonus balled @ 24.49
dubuhya Hit a bonus ball @ 24.49
failed101ed Was eliminated @ 29.62
dubuhya Got a kill @ 29.62
failed101ed Got bonus balled @ 29.74
dubuhya Hit a bonus ball @ 29.74
Round Ended @ 29.90

Round #3 Recap Round length: 0:11 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 161 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 163.4 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 162 ft.
Anon-5418 Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 217.8 ft.
failed101ed Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 82.5 ft.
dubuhya Got 2 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 52.5 ft.

Round #3 Event log

Bot - 3 Got a kill @ 3.18
failed101ed Was eliminated @ 3.18
failed101ed Took over bot @ 9.53
Anon-5418 Was eliminated @ 11.26
dubuhya Got a kill @ 11.26
failed101ed Was eliminated @ 11.44
dubuhya Got a kill @ 11.44
failed101ed Got bonus balled @ 11.56
dubuhya Hit a bonus ball @ 11.56
failed101ed Got bonus balled @ 11.66
dubuhya Hit a bonus ball @ 11.66
Round Ended @ 11.71

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback