2D Paintball
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3v3 Team Deathmatch

Hyperdrive Indoor 2016 by bigfootng
44 - 38
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 190 Bot - 4 16 18 0.8 N/A 0
#2 183 Bot - 3 17 10 1.7 N/A 0
#3 153 iiSwervoo 15 13 1.1 Un-ranked 2
#4 140 Bot - 5 12 13 0.9 N/A 0
#5 122 Bot - 2 10 12 0.8 N/A 0
#6 108 Bot - 1 11 15 0.7 N/A 0
#7 0 Brunoish 0 0 0 Un-ranked 66
Campaign

2D Paintball Match Log #356937 (06-12-2019 @ 09:43am)

Round #1 Recap Round length: 3:10 / Team Red Scored

Brunoish Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Brunoish Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 48.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 59.9 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 6 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 47.6 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 125 shots Reloads 0 Chops 0 Swabs 0 Ran 108.5 ft.
iiSwervoo Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #1 Event log

Bot - 4 Got a kill @ 183.25
Bot - 4 Hit a bonus ball @ 183.37
Bot - 5 Got a kill @ 184.77
Bot - 5 Got a kill @ 186.34
Round Ended @ 190.02

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback