2D Paintball
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D5 - Rookie 3v3

Hyperdrive Indoor 2016 by bigfootng
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 118 Bot - 5 4 0 4 N/A 0
#2 60 Bot - 3 1 1 1 N/A 0
#3 40 MarCoxX15 4 3 1.3 Un-ranked 1
#4 30 Bot - 4 2 3 0.6 N/A 0
#5 25 Bot - 2 2 3 0.6 N/A 0
#6 0 Bot - 1 0 3 0 N/A 0
Campaign

2D Paintball Match Log #355583 (06-09-2019 @ 11:24am)

Round #1 Recap Round length: 0:12 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 169.9 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 149.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 79 shots Reloads 0 Chops 0 Swabs 0 Ran 353.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 143.2 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 172.2 ft.
MarCoxX15 Got 3 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 224 ft.

Round #1 Event log

Bot - 4 Was eliminated @ 2.54
MarCoxX15 Got a kill @ 2.54
Bot - 1 Was eliminated @ 5.90
MarCoxX15 Got a kill @ 5.90
Bot - 2 Was eliminated @ 11.89
MarCoxX15 Got a kill @ 11.89
Bot - 2 Got a kill @ 12.22
MarCoxX15 Was eliminated @ 12.22
Bot - 2 Got the trade @ 12.22
MarCoxX15 Traded out @ 12.22
Round Ended @ 12.32

Round #2 Recap Round length: 0:23 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 153.5 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 68 shots Reloads 0 Chops 0 Swabs 0 Ran 195.9 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 168.6 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 187 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 78 shots Reloads 0 Chops 0 Swabs 0 Ran 178.4 ft.
MarCoxX15 Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 252.6 ft.

Round #2 Event log

Bot - 1 Was eliminated @ 1.79
Bot - 3 Got a kill @ 1.79
Bot - 2 Got a kill @ 10.23
Bot - 3 Was eliminated @ 10.23
Bot - 4 Was eliminated @ 10.84
Bot - 5 Got a kill @ 10.84
Bot - 4 Got bonus balled @ 11.01
Bot - 5 Hit a bonus ball @ 11.01
Bot - 4 Got a kill @ 11.17
MarCoxX15 Was eliminated @ 11.17
Bot - 2 Was eliminated @ 23.16
Bot - 5 Got a kill @ 23.16
Bot - 2 Got bonus balled @ 23.27
Bot - 5 Hit a bonus ball @ 23.27
Round Ended @ 23.44

Round #3 Recap Round length: 0:15 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 147.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 181.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 170.4 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 158.7 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 156.2 ft.
MarCoxX15 Got 1 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 223.8 ft.

Round #3 Event log

Bot - 1 Was eliminated @ 1.54
Bot - 5 Got a kill @ 1.54
Bot - 1 Got bonus balled @ 1.88
Bot - 5 Hit a bonus ball @ 1.88
Bot - 4 Got a kill @ 6.46
MarCoxX15 Was eliminated @ 6.46
Bot - 4 Was eliminated @ 6.64
MarCoxX15 Got a kill @ 6.64
Bot - 4 Traded out @ 6.64
MarCoxX15 Got the trade @ 6.64
Bot - 2 Was eliminated @ 14.91
Bot - 5 Got a kill @ 14.91
Round Ended @ 15.33

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback