2D Paintball
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D5 - Rookie 3v3

NXL 3-Man Detroit 2009 by bigfootng
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 101 SgtPugsly 4 1 4 Un-ranked 3
#2 74 CombatImp 2 1 2 Un-ranked 3
#3 60 Bot - 1 1 0 1 N/A 0
#4 45 Bot - 3 2 0 2 N/A 0
#5 30 Bot - 4 2 3 0.6 N/A 0
#6 0 CombatImp 0 0 0 Un-ranked 3
#7 0 Bot - 2 0 3 0 N/A 0
#8 0 derp117 0 3 0 Un-ranked 2
Campaign

2D Paintball Match Log #355266 (06-08-2019 @ 06:09pm)

Round #1 Recap Round length: 0:09 / Team Blue Scored

CombatImp Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 140.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 132.2 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 163.4 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 135.8 ft.
SgtPugsly Got 1 kills Took 0 bounces Fired 73 shots Reloads 0 Chops 0 Swabs 0 Ran 241.3 ft.
derp117 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #1 Event log

Bot - 2 Was eliminated @ 3.72
Bot - 3 Got a kill @ 3.72
Bot - 3 Got a kill @ 4.23
Bot - 4 Was eliminated @ 4.23
SgtPugsly Got a kill @ 8.77
derp117 Was eliminated @ 8.77
SgtPugsly Hit a bonus ball @ 8.79
derp117 Got bonus balled @ 8.79
Round Ended @ 9.00

Round #2 Recap Round length: 0:07 / Team Blue Scored

Bot - 3 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 3.8 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 158.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 132.6 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 145 ft.
SgtPugsly Got 2 kills Took 0 bounces Fired 69 shots Reloads 0 Chops 1 Swabs 0 Ran 254.3 ft.
derp117 Got 0 kills Took 1 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.
CombatImp Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 233 ft.

Round #2 Event log

Bot - 1 Got a kill @ 3.49
Bot - 2 Was eliminated @ 3.49
SgtPugsly Bounced a player @ 4.35
derp117 Took a bounce @ 4.35
SgtPugsly Got a kill @ 4.78
derp117 Was eliminated @ 4.78
SgtPugsly Chopped a ball @ 5.34
Bot - 4 Was eliminated @ 7.49
SgtPugsly Got a kill @ 7.49
Round Ended @ 7.92

Round #3 Recap Round length: 0:23 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 141.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 133.5 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 89 shots Reloads 0 Chops 0 Swabs 0 Ran 193.4 ft.
SgtPugsly Got 1 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 196.5 ft.
derp117 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
CombatImp Got 2 kills Took 0 bounces Fired 95 shots Reloads 0 Chops 0 Swabs 0 Ran 268 ft.

Round #3 Event log

derp117 Was eliminated @ 0.87
CombatImp Got a kill @ 0.87
Bot - 2 Was eliminated @ 0.99
SgtPugsly Got a kill @ 0.99
derp117 Got bonus balled @ 1.26
CombatImp Hit a bonus ball @ 1.26
Bot - 4 Got a kill @ 5.07
SgtPugsly Was eliminated @ 5.07
Bot - 4 Got a kill @ 7.28
CombatImp Was eliminated @ 7.28
CombatImp Took over bot @ 9.94
Bot - 4 Was eliminated @ 23.35
CombatImp Got a kill @ 23.35
Round Ended @ 23.77

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback