2D Paintball
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D5 - Rookie 3v3

3v3 Alpha Map v2 by Jer
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 124 Copper 5 1 5 Un-ranked 2
#2 60 Bot - 2 1 1 1 N/A 0
#3 32 Bot - 4 3 2 1.5 N/A 0
#4 27 Bot - 1 2 3 0.6 N/A 0
#5 20 Bot - 3 2 3 0.6 N/A 0
#6 0 Bot - 5 0 3 0 N/A 0
Campaign

2D Paintball Match Log #354286 (06-06-2019 @ 08:06pm)

Round #1 Recap Round length: 0:35 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 89 shots Reloads 0 Chops 0 Swabs 0 Ran 211.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 153.8 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 136 shots Reloads 0 Chops 0 Swabs 0 Ran 228.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 94 shots Reloads 0 Chops 2 Swabs 1 Ran 195.9 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 163.6 ft.
Copper Got 3 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 216.2 ft.

Round #1 Event log

Bot - 2 Was eliminated @ 3.75
Bot - 3 Got a kill @ 3.75
Copper Got a kill @ 9.55
Bot - 5 Was eliminated @ 9.55
Bot - 4 Chopped a ball @ 13.18
Bot - 4 Swabbed @ 18.31
Bot - 4 Chopped a ball @ 19.37
Bot - 1 Was eliminated @ 21.17
Copper Got a kill @ 21.17
Copper Hit a bonus ball @ 21.32
Bot - 1 Got bonus balled @ 21.32
Bot - 1 Got a kill @ 21.52
Copper Was eliminated @ 21.52
Bot - 1 Got the trade @ 21.52
Copper Traded out @ 21.52
Copper Took over bot @ 23.07
Bot - 3 Was eliminated @ 34.60
Copper Got a kill @ 34.60
Round Ended @ 35.03

Round #2 Recap Round length: 0:08 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 134.6 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 143.6 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 144.2 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 157.8 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 127.9 ft.
Copper Got 1 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 176.4 ft.

Round #2 Event log

Bot - 1 Was eliminated @ 1.15
Bot - 2 Got a kill @ 1.15
Bot - 3 Got a kill @ 4.20
Bot - 4 Was eliminated @ 4.20
Bot - 4 Got a kill @ 4.55
Bot - 5 Was eliminated @ 4.55
Bot - 4 Hit a bonus ball @ 4.67
Bot - 5 Got bonus balled @ 4.67
Bot - 3 Was eliminated @ 8.03
Copper Got a kill @ 8.03
Round Ended @ 8.44

Round #3 Recap Round length: 0:17 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 135.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 190.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 63 shots Reloads 0 Chops 0 Swabs 0 Ran 151.1 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 150.8 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 146.7 ft.
Copper Got 1 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 204.3 ft.

Round #3 Event log

Bot - 5 Was eliminated @ 3.05
Bot - 4 Got a kill @ 3.05
Bot - 4 Got a kill @ 4.59
Bot - 1 Was eliminated @ 4.59
Bot - 1 Got a kill @ 4.78
Bot - 4 Was eliminated @ 4.78
Bot - 1 Got the trade @ 4.78
Bot - 4 Traded out @ 4.78
Bot - 4 Hit a bonus ball @ 4.88
Bot - 1 Got bonus balled @ 4.88
Bot - 1 Hit a bonus ball @ 4.91
Bot - 4 Got bonus balled @ 4.91
Bot - 4 Got bonus balled @ 5.04
Bot - 1 Hit a bonus ball @ 5.04
Bot - 3 Was eliminated @ 17.15
Copper Got a kill @ 17.15
Round Ended @ 17.59

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback