2D Paintball
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D5 - Rookie 3v3

Get Some by shotsie
1 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 98 Copper 4 3 1.3 Un-ranked 2
#2 88 Bot - 3 5 3 1.6 N/A 0
#3 55 Bot - 1 2 1 2 N/A 0
#4 48 Bot - 4 4 2 2 N/A 0
#5 45 TheOG 2 6 0.3 Un-ranked 8
#6 25 Bot - 2 2 3 0.6 N/A 0
#7 0 Bot - 5 0 1 0 N/A 0
Campaign

2D Paintball Match Log #354273 (06-06-2019 @ 07:39pm)

Round #1 Recap Round length: 1:09 / Team Blue Scored

Bot - 1 Got 1 kills Took 1 bounces Fired 247 shots Reloads 1 Chops 1 Swabs 1 Ran 370 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 2 Swabs 0 Ran 141.1 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 218 shots Reloads 1 Chops 0 Swabs 0 Ran 327.5 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 228 shots Reloads 1 Chops 1 Swabs 0 Ran 331.8 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 67 shots Reloads 0 Chops 0 Swabs 0 Ran 188.4 ft.
TheOG Got 0 kills Took 0 bounces Fired 134 shots Reloads 0 Chops 0 Swabs 0 Ran 322.2 ft.

Round #1 Event log

TheOG Was eliminated @ 4.19
Bot - 3 Got a kill @ 4.19
Bot - 2 Chopped a ball @ 4.67
Bot - 2 Chopped a ball @ 5.62
TheOG Took over bot @ 7.77
Bot - 5 Was eliminated @ 18.89
Bot - 4 Got a kill @ 18.89
Bot - 5 Got bonus balled @ 19.05
Bot - 4 Hit a bonus ball @ 19.05
Bot - 1 Chopped a ball @ 37.43
Bot - 4 Bounced a player @ 40.31
Bot - 1 Took a bounce @ 40.31
Bot - 1 Swabbed @ 42.08
Bot - 1 Reloaded @ 46.76
Bot - 4 Reloaded @ 52.20
Bot - 3 Reloaded @ 52.45
Bot - 3 Got a kill @ 59.89
TheOG Was eliminated @ 59.89
TheOG Got bonus balled @ 60.03
Bot - 3 Hit a bonus ball @ 60.03
Bot - 3 Hit a bonus ball @ 60.13
TheOG Got bonus balled @ 60.13
Bot - 4 Chopped a ball @ 62.71
TheOG Took over bot @ 64.59
TheOG Was eliminated @ 69.55
Bot - 1 Got a kill @ 69.55
Round Ended @ 69.97

Round #2 Recap Round length: 0:15 / Team Blue Scored

Bot - 5 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 163.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 131.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 126.4 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 172.9 ft.
TheOG Got 0 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 165.5 ft.
Copper Got 3 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 118 ft.

Round #2 Event log

Bot - 3 Was eliminated @ 1.39
Bot - 4 Got a kill @ 1.39
Bot - 2 Was eliminated @ 1.58
Copper Got a kill @ 1.58
Copper Was eliminated @ 9.66
Bot - 4 Got a kill @ 9.66
Bot - 4 Was eliminated @ 9.75
Copper Got a kill @ 9.75
Bot - 4 Traded out @ 9.75
Copper Got the trade @ 9.75
Bot - 4 Hit a bonus ball @ 9.81
Copper Got bonus balled @ 9.81
Bot - 4 Got bonus balled @ 9.94
Copper Hit a bonus ball @ 9.94
Copper Took over bot @ 11.22
TheOG Was eliminated @ 14.69
Copper Got a kill @ 14.69
TheOG Got bonus balled @ 15.08
Copper Hit a bonus ball @ 15.08
Round Ended @ 15.12

Round #3 Recap Round length: 0:53 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 141.8 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 132.5 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 131 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 147.8 ft.
TheOG Got 2 kills Took 0 bounces Fired 117 shots Reloads 0 Chops 1 Swabs 1 Ran 363.6 ft.
Copper Got 0 kills Took 1 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 123.6 ft.

Round #3 Event log

Bot - 2 Was eliminated @ 2.54
Bot - 3 Got a kill @ 2.54
Bot - 3 Was eliminated @ 2.64
Bot - 2 Got a kill @ 2.64
Bot - 2 Got the trade @ 2.64
Bot - 3 Traded out @ 2.64
TheOG Got a kill @ 6.16
Bot - 1 Was eliminated @ 6.16
Bot - 1 Got a kill @ 6.23
TheOG Was eliminated @ 6.23
Bot - 1 Got the trade @ 6.23
TheOG Traded out @ 6.23
Bot - 1 Got bonus balled @ 6.51
TheOG Hit a bonus ball @ 6.51
TheOG Took over bot @ 9.38
TheOG Bounced a player @ 19.36
Copper Took a bounce @ 19.36
TheOG Chopped a ball @ 22.42
TheOG Swabbed @ 24.80
TheOG Got a kill @ 52.61
Copper Was eliminated @ 52.61
Round Ended @ 53.05

Round #4 Recap Round length: 0:20 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 133.3 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 146.2 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 151.9 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 1 Swabs 0 Ran 126 ft.
TheOG Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 141.1 ft.
Copper Got 1 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 125.6 ft.

Round #4 Event log

Bot - 2 Was eliminated @ 1.43
Bot - 3 Got a kill @ 1.43
Bot - 3 Got a kill @ 1.78
Bot - 4 Was eliminated @ 1.78
Bot - 3 Was eliminated @ 1.85
Bot - 4 Got a kill @ 1.85
Bot - 3 Traded out @ 1.85
Bot - 4 Got the trade @ 1.85
Bot - 4 Chopped a ball @ 1.94
Copper Was eliminated @ 1.94
Bot - 2 Got a kill @ 1.94
Bot - 3 Got bonus balled @ 1.95
Bot - 4 Hit a bonus ball @ 1.95
Bot - 4 Got bonus balled @ 2.04
Bot - 3 Hit a bonus ball @ 2.04
Copper Took over bot @ 4.05
TheOG Was eliminated @ 20.03
Copper Got a kill @ 20.03
Round Ended @ 20.46

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback