2D Paintball
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D5 - Rookie 3v3

Beast Mode by DMG
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 146 JustinJNieves 5 0 5 Un-ranked 3
#2 81 Bot - 1 3 1 3 N/A 0
#3 61 Bot - 3 1 1 1 N/A 0
#4 20 Bot - 4 2 3 0.6 N/A 0
#5 0 Bot - 2 0 2 0 N/A 0
#6 0 jigsawjr 0 4 0 Un-ranked 1
Campaign

2D Paintball Match Log #353619 (06-05-2019 @ 02:40pm)

Round #1 Recap Round length: 0:16 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 0 Swabs 0 Ran 167.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 1 Swabs 0 Ran 129.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 65 shots Reloads 0 Chops 0 Swabs 0 Ran 165.6 ft.
jigsawjr Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 1 Swabs 0 Ran 143.6 ft.
Bot - 4 Got 0 kills Took 1 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 145 ft.
JustinJNieves Got 2 kills Took 0 bounces Fired 132 shots Reloads 1 Chops 0 Swabs 0 Ran 89.1 ft.

Round #1 Event log

JustinJNieves Got a kill @ 3.35
jigsawjr Was eliminated @ 3.35
JustinJNieves Hit a bonus ball @ 3.55
jigsawjr Got bonus balled @ 3.55
Bot - 1 Bounced a player @ 4.58
Bot - 4 Took a bounce @ 4.58
Bot - 2 Chopped a ball @ 4.84
jigsawjr Took over bot @ 5.65
Bot - 4 Was eliminated @ 7.45
Bot - 1 Got a kill @ 7.45
Bot - 1 Hit a bonus ball @ 7.57
Bot - 4 Got bonus balled @ 7.57
jigsawjr Chopped a ball @ 9.86
JustinJNieves Reloaded @ 10.34
jigsawjr Was eliminated @ 16.35
JustinJNieves Got a kill @ 16.35
Round Ended @ 16.77

Round #2 Recap Round length: 0:15 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 69 shots Reloads 0 Chops 0 Swabs 0 Ran 170.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 61 shots Reloads 0 Chops 0 Swabs 0 Ran 153.1 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 150.3 ft.
jigsawjr Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 133.1 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 152.5 ft.
JustinJNieves Got 2 kills Took 0 bounces Fired 70 shots Reloads 0 Chops 0 Swabs 1 Ran 177 ft.

Round #2 Event log

Bot - 3 Was eliminated @ 4.14
Bot - 4 Got a kill @ 4.14
JustinJNieves Swabbed @ 7.96
Bot - 4 Was eliminated @ 8.16
JustinJNieves Got a kill @ 8.16
Bot - 1 Got a kill @ 13.43
Bot - 2 Was eliminated @ 13.43
jigsawjr Was eliminated @ 15.19
JustinJNieves Got a kill @ 15.19
Round Ended @ 15.62

Round #3 Recap Round length: 0:13 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 129.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 1 Swabs 0 Ran 159.8 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 159.2 ft.
jigsawjr Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 196.8 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 147.4 ft.
JustinJNieves Got 1 kills Took 0 bounces Fired 90 shots Reloads 0 Chops 0 Swabs 0 Ran 147.9 ft.

Round #3 Event log

Bot - 1 Was eliminated @ 3.09
Bot - 4 Got a kill @ 3.09
Bot - 1 Got a kill @ 3.71
Bot - 4 Was eliminated @ 3.71
Bot - 1 Got the trade @ 3.71
Bot - 4 Traded out @ 3.71
jigsawjr Was eliminated @ 11.00
JustinJNieves Got a kill @ 11.00
Bot - 2 Chopped a ball @ 13.25
Bot - 2 Was eliminated @ 13.40
Bot - 3 Got a kill @ 13.40
Bot - 2 Got bonus balled @ 13.69
Bot - 3 Hit a bonus ball @ 13.69
Round Ended @ 13.77

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback