2D Paintball
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[ TEST ROOM ]

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 145 Jolly 5 0 5 Un-ranked 0
#2 110 Houghtsauce 2 1 2 Un-ranked 0
#3 81 Anon-7975 2 1 2 Un-ranked 0
#4 11 Anon-8112 1 3 0.3 Un-ranked 0
#5 8 DingLBeri 1 4 0.2 Un-ranked 0
#6 0 Bot - 1 0 2 0 N/A 0
Campaign

2D Paintball Match Log #35258 (03-07-2016 @ 10:02pm)

Round #1 Recap Round length: 0:11 / Team Red Scored

Anon-7975 Got 0 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 73.9 ft.
Anon-8112 Got 0 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 43.5 ft.
Houghtsauce Got 1 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 1 Swabs 1 Ran 149.6 ft.
DingLBeri Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 149.5 ft.
Jolly Got 2 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 1 Swabs 1 Ran 135 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 127.9 ft.

Round #1 Event log

Jolly Got a kill @ 0.79
DingLBeri Was eliminated @ 0.79
Jolly Hit a bonus ball @ 0.95
DingLBeri Got bonus balled @ 0.95
Jolly Hit a bonus ball @ 0.99
DingLBeri Got bonus balled @ 0.99
Jolly Chopped a ball @ 1.32
Jolly Swabbed @ 2.51
DingLBeri Took over bot @ 6.00
Houghtsauce Chopped a ball @ 7.58
Houghtsauce Swabbed @ 8.62
Anon-8112 Was eliminated @ 10.24
Jolly Got a kill @ 10.24
Jolly Hit a bonus ball @ 10.41
Anon-8112 Got bonus balled @ 10.41
DingLBeri Was eliminated @ 11.45
Houghtsauce Got a kill @ 11.45

Round #2 Recap Round length: 0:10 / Team Red Scored

Anon-7975 Got 1 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 5.2 ft.
Anon-8112 Got 1 kills Took 1 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 20.1 ft.
Houghtsauce Got 1 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 150 ft.
DingLBeri Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 108.2 ft.
Jolly Got 1 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 96 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 169.1 ft.

Round #2 Event log

DingLBeri Was eliminated @ 0.76
Jolly Got a kill @ 0.76
Anon-7975 Bounced a player @ 3.98
Anon-8112 Took a bounce @ 3.98
Anon-7975 Got a kill @ 4.13
Anon-8112 Was eliminated @ 4.13
Anon-7975 Was eliminated @ 4.30
Anon-8112 Got a kill @ 4.30
Anon-7975 Hit a bonus ball @ 4.38
Anon-8112 Got bonus balled @ 4.38
Anon-7975 Got bonus balled @ 4.46
Anon-8112 Hit a bonus ball @ 4.46
Houghtsauce Got a kill @ 10.14
Bot - 1 Was eliminated @ 10.14
Jolly Hit a bonus ball @ 10.36
Bot - 1 Got bonus balled @ 10.36

Round #3 Recap Round length: 0:05 / Team Red Scored

Anon-7975 Got 1 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 23.2 ft.
Anon-8112 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 7.7 ft.
Houghtsauce Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 126.8 ft.
DingLBeri Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 175.7 ft.
Jolly Got 2 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 81.9 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 123.3 ft.

Round #3 Event log

Anon-7975 Got a kill @ 0.61
Anon-8112 Was eliminated @ 0.61
Jolly Got a kill @ 0.90
Bot - 1 Was eliminated @ 0.90
Jolly Hit a bonus ball @ 0.96
Bot - 1 Got bonus balled @ 0.96
DingLBeri Was eliminated @ 5.15
Jolly Got a kill @ 5.15

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback