2D Paintball
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D5 - Rookie 3v3

Hyperdrive Indoor 2016 by bigfootng
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 148 tobster41 7 0 7 Un-ranked 6
#2 95 Bot - 1 2 0 2 N/A 0
#3 50 Bot - 3 0 1 0 N/A 0
#4 10 Bot - 2 1 3 0.3 N/A 0
#5 0 xander212 0 0 0 Un-ranked 4
#6 0 Bot - 4 0 3 0 N/A 0
#7 0 Bot - 5 0 3 0 N/A 0
Campaign

2D Paintball Match Log #352411 (06-03-2019 @ 09:32am)

Round #1 Recap Round length: 0:08 / Team Red Scored

xander212 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 2 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 1 Swabs 0 Ran 159 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 147.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 162.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 137.7 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 100.6 ft.
tobster41 Got 1 kills Took 0 bounces Fired 68 shots Reloads 0 Chops 0 Swabs 0 Ran 83.4 ft.

Round #1 Event log

Bot - 5 Took over bot @ 1.34
Bot - 1 Chopped a ball @ 3.90
Bot - 1 Got a kill @ 5.68
Bot - 5 Was eliminated @ 5.68
Bot - 1 Got a kill @ 5.97
Bot - 4 Was eliminated @ 5.97
Bot - 2 Was eliminated @ 8.51
tobster41 Got a kill @ 8.51
Round Ended @ 8.93

Round #2 Recap Round length: 0:13 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 1 Swabs 1 Ran 149.4 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 170.1 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 1 Swabs 0 Ran 147 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 138.1 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 140.6 ft.
tobster41 Got 3 kills Took 1 bounces Fired 91 shots Reloads 0 Chops 0 Swabs 0 Ran 101.4 ft.

Round #2 Event log

Bot - 5 Was eliminated @ 1.17
tobster41 Got a kill @ 1.17
Bot - 2 Got a kill @ 1.50
Bot - 3 Was eliminated @ 1.50
Bot - 3 Chopped a ball @ 1.69
Bot - 1 Chopped a ball @ 2.48
Bot - 2 Bounced a player @ 2.97
tobster41 Took a bounce @ 2.97
Bot - 2 Was eliminated @ 10.15
tobster41 Got a kill @ 10.15
Bot - 1 Swabbed @ 11.05
Bot - 4 Was eliminated @ 12.99
tobster41 Got a kill @ 12.99
Round Ended @ 13.41

Round #3 Recap Round length: 0:09 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 147.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 135.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 156.7 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 152 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 154.6 ft.
tobster41 Got 3 kills Took 0 bounces Fired 79 shots Reloads 0 Chops 0 Swabs 0 Ran 113.5 ft.

Round #3 Event log

Bot - 4 Was eliminated @ 1.89
tobster41 Got a kill @ 1.89
Bot - 4 Got bonus balled @ 2.03
tobster41 Hit a bonus ball @ 2.03
Bot - 4 Got bonus balled @ 2.11
tobster41 Hit a bonus ball @ 2.11
Bot - 2 Was eliminated @ 4.53
tobster41 Got a kill @ 4.53
Bot - 5 Was eliminated @ 9.40
tobster41 Got a kill @ 9.40
Bot - 5 Got bonus balled @ 9.52
tobster41 Hit a bonus ball @ 9.52
Round Ended @ 9.68

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback