2D Paintball
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[ TEST ROOM ]

by
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 133 IdiotMoron 4 0 4 Un-ranked 0
#2 121 Anon-1777 3 0 3 Un-ranked 0
#3 112 TolgaK 2 0 2 Un-ranked 0
#4 0 Dukes 0 3 0 Un-ranked 0
#5 0 LetsRetreat 0 1 0 Un-ranked 0
#6 0 Swimmer 0 3 0 Un-ranked 0
#7 0 Bot - 1 0 1 0 N/A 0
Campaign

2D Paintball Match Log #35189 (03-07-2016 @ 09:06pm)

Round #1 Recap Round length: 0:12 / Team Blue Scored

Dukes Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 115.9 ft.
TolgaK Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 160.8 ft.
LetsRetreat Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Swimmer Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 99.9 ft.
IdiotMoron Got 2 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 1 Ran 145.1 ft.
Anon-1777 Got 1 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 229.5 ft.
LetsRetreat Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #1 Event log

IdiotMoron Swabbed @ 2.69
Swimmer Was eliminated @ 6.23
Anon-1777 Got a kill @ 6.23
Dukes Was eliminated @ 9.55
IdiotMoron Got a kill @ 9.55
Dukes Got bonus balled @ 9.77
IdiotMoron Hit a bonus ball @ 9.77
LetsRetreat Was eliminated @ 12.29
IdiotMoron Got a kill @ 12.29
LetsRetreat Got bonus balled @ 12.39
IdiotMoron Hit a bonus ball @ 12.39

Round #2 Recap Round length: 0:10 / Team Blue Scored

Dukes Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 27.8 ft.
TolgaK Got 2 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 224.2 ft.
Swimmer Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 108.6 ft.
IdiotMoron Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 154.7 ft.
Anon-1777 Got 1 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 167.7 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 160.7 ft.

Round #2 Event log

Dukes Was eliminated @ 3.30
TolgaK Got a kill @ 3.30
TolgaK Got a kill @ 6.39
Bot - 1 Was eliminated @ 6.39
TolgaK Hit a bonus ball @ 6.48
Bot - 1 Got bonus balled @ 6.48
TolgaK Hit a bonus ball @ 6.56
Bot - 1 Got bonus balled @ 6.56
Swimmer Was eliminated @ 9.94
Anon-1777 Got a kill @ 9.94
Swimmer Got bonus balled @ 10.07
Anon-1777 Hit a bonus ball @ 10.07

Round #3 Recap Round length: 0:08 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Dukes Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 108.4 ft.
TolgaK Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 102.2 ft.
LetsRetreat Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 137.9 ft.
Swimmer Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 98.1 ft.
IdiotMoron Got 2 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 208.4 ft.
Anon-1777 Got 1 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 1 Swabs 0 Ran 117.1 ft.

Round #3 Event log

Anon-1777 Chopped a ball @ 0.63
LetsRetreat Was eliminated @ 6.23
IdiotMoron Got a kill @ 6.23
Dukes Was eliminated @ 7.46
Anon-1777 Got a kill @ 7.46
Swimmer Was eliminated @ 8.11
IdiotMoron Got a kill @ 8.11
Swimmer Got bonus balled @ 8.45
IdiotMoron Hit a bonus ball @ 8.45

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback