2D Paintball
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D5 - Rookie 3v3

It's Finally Summer by Liam
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 125 Bot - 1 5 1 5 N/A 0
#2 80 Bot - 4 4 2 2 N/A 0
#3 50 Bot - 2 0 1 0 N/A 0
#4 30 Bot - 3 3 0 3 N/A 0
#5 1 GraterWaagh 1 8 0.1 Un-ranked 0
#6 0 Bot - 5 0 1 0 N/A 0
Campaign

2D Paintball Match Log #351624 (06-01-2019 @ 04:09pm)

Round #1 Recap Round length: 0:20 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 73 shots Reloads 0 Chops 0 Swabs 0 Ran 177.3 ft.
GraterWaagh Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 1 Swabs 0 Ran 187.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 78 shots Reloads 0 Chops 0 Swabs 0 Ran 175.4 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 92 shots Reloads 0 Chops 0 Swabs 0 Ran 190.6 ft.
Bot - 4 Got 3 kills Took 0 bounces Fired 75 shots Reloads 0 Chops 0 Swabs 0 Ran 171.8 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 124 ft.

Round #1 Event log

Bot - 4 Got a kill @ 2.10
Bot - 5 Was eliminated @ 2.10
GraterWaagh Chopped a ball @ 3.50
GraterWaagh Was eliminated @ 16.62
Bot - 4 Got a kill @ 16.62
Bot - 1 Was eliminated @ 17.31
Bot - 3 Got a kill @ 17.31
Bot - 3 Got a kill @ 19.88
Bot - 4 Was eliminated @ 19.88
GraterWaagh Took over bot @ 20.33
GraterWaagh Was eliminated @ 20.34
Bot - 4 Got a kill @ 20.34
Round Ended @ 20.76

Round #2 Recap Round length: 0:15 / Team Red Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 59 shots Reloads 0 Chops 0 Swabs 0 Ran 172.9 ft.
GraterWaagh Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 239.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 61 shots Reloads 0 Chops 0 Swabs 0 Ran 163.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 144.5 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 59 shots Reloads 0 Chops 0 Swabs 0 Ran 163.7 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 161.3 ft.

Round #2 Event log

GraterWaagh Was eliminated @ 7.13
Bot - 4 Got a kill @ 7.13
GraterWaagh Took over bot @ 9.31
GraterWaagh Was eliminated @ 10.74
Bot - 1 Got a kill @ 10.74
GraterWaagh Took over bot @ 12.62
Bot - 1 Got a kill @ 15.51
GraterWaagh Was eliminated @ 15.51
Round Ended @ 15.94

Round #3 Recap Round length: 0:29 / Team Red Scored

Bot - 1 Got 3 kills Took 0 bounces Fired 94 shots Reloads 0 Chops 1 Swabs 1 Ran 194 ft.
GraterWaagh Got 1 kills Took 0 bounces Fired 68 shots Reloads 0 Chops 0 Swabs 0 Ran 297.9 ft.
Bot - 2 Got 0 kills Took 1 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 134.8 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 78 shots Reloads 0 Chops 0 Swabs 0 Ran 165.4 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 125.9 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 169.2 ft.

Round #3 Event log

Bot - 3 Got a kill @ 3.98
Bot - 2 Was eliminated @ 3.98
Bot - 1 Chopped a ball @ 6.49
Bot - 4 Was eliminated @ 7.08
GraterWaagh Got a kill @ 7.08
Bot - 4 Got bonus balled @ 7.18
GraterWaagh Hit a bonus ball @ 7.18
Bot - 1 Got a kill @ 12.59
GraterWaagh Was eliminated @ 12.59
Bot - 1 Swabbed @ 13.84
GraterWaagh Took over bot @ 14.86
GraterWaagh Was eliminated @ 16.93
Bot - 1 Got a kill @ 16.93
GraterWaagh Took over bot @ 19.05
GraterWaagh Was eliminated @ 29.01
Bot - 1 Got a kill @ 29.01
Round Ended @ 29.43

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback