2D Paintball
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D5 - Rookie 3v3

Nik9's 3man by Nikola18
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 110 Bot - 5 3 0 3 N/A 0
#2 101 Bot - 1 4 1 4 N/A 0
#3 80 Bot - 3 2 1 2 N/A 0
#4 10 Bot - 4 1 3 0.3 N/A 0
#5 6 nubz66 1 5 0.2 Un-ranked 1
#6 0 Bot - 2 0 1 0 N/A 0
Campaign

2D Paintball Match Log #351533 (06-01-2019 @ 01:00pm)

Round #1 Recap Round length: 0:32 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 119 shots Reloads 0 Chops 0 Swabs 0 Ran 241.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 71 shots Reloads 0 Chops 0 Swabs 0 Ran 161.8 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 108 shots Reloads 0 Chops 1 Swabs 1 Ran 213.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 122.1 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 116 shots Reloads 0 Chops 0 Swabs 0 Ran 223.9 ft.
nubz66 Got 1 kills Took 0 bounces Fired 131 shots Reloads 0 Chops 1 Swabs 0 Ran 167.4 ft.

Round #1 Event log

Bot - 5 Got a kill @ 3.41
Bot - 4 Was eliminated @ 3.41
nubz66 Chopped a ball @ 10.95
nubz66 Was eliminated @ 11.73
Bot - 3 Got a kill @ 11.73
Bot - 3 Chopped a ball @ 14.27
nubz66 Took over bot @ 14.49
Bot - 3 Swabbed @ 25.96
nubz66 Got a kill @ 31.56
Bot - 1 Was eliminated @ 31.56
Bot - 1 Got a kill @ 31.81
nubz66 Was eliminated @ 31.81
nubz66 Traded out @ 31.81
Bot - 1 Got the trade @ 31.81
nubz66 Got bonus balled @ 31.93
Bot - 1 Hit a bonus ball @ 31.93
Round Ended @ 32.08

Round #2 Recap Round length: 0:13 / Team Blue Scored

Bot - 1 Got 2 kills Took 1 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 173.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 148.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 158.2 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 161.9 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 151.4 ft.
nubz66 Got 0 kills Took 1 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 73.5 ft.

Round #2 Event log

Bot - 3 Was eliminated @ 3.69
Bot - 4 Got a kill @ 3.69
Bot - 4 Was eliminated @ 4.88
Bot - 1 Got a kill @ 4.88
Bot - 2 Was eliminated @ 7.39
Bot - 5 Got a kill @ 7.39
nubz66 Bounced a player @ 7.46
Bot - 1 Took a bounce @ 7.46
Bot - 1 Got a kill @ 13.11
nubz66 Was eliminated @ 13.11
Bot - 1 Hit a bonus bounce @ 13.41
nubz66 Got bonus bounced @ 13.41
Round Ended @ 13.53

Round #3 Recap Round length: 0:24 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 84 shots Reloads 0 Chops 0 Swabs 0 Ran 181.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 135.8 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 89 shots Reloads 0 Chops 1 Swabs 0 Ran 184.5 ft.
Bot - 4 Got 0 kills Took 1 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 117.9 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 77 shots Reloads 0 Chops 0 Swabs 0 Ran 209.5 ft.
nubz66 Got 0 kills Took 0 bounces Fired 84 shots Reloads 0 Chops 0 Swabs 0 Ran 133.5 ft.

Round #3 Event log

Bot - 1 Bounced a player @ 1.79
Bot - 4 Took a bounce @ 1.79
Bot - 1 Got a kill @ 1.81
Bot - 4 Was eliminated @ 1.81
Bot - 5 Got a kill @ 2.49
nubz66 Was eliminated @ 2.49
nubz66 Took over bot @ 4.47
Bot - 3 Chopped a ball @ 21.96
nubz66 Was eliminated @ 24.47
Bot - 3 Got a kill @ 24.47
Round Ended @ 24.90

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback