2D Paintball
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[ TEST ROOM ]

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 126 punisher519 4 2 2 Un-ranked 0
#2 91 BallpointKen 3 1 3 Un-ranked 0
#3 50 Bot - 1 2 0 2 N/A 0
#4 11 LetsRetreat 1 3 0.3 Un-ranked 0
#5 10 Bot - 2 1 2 0.5 N/A 0
#6 8 Anon-1273 1 4 0.2 Un-ranked 0
Campaign

2D Paintball Match Log #35122 (03-07-2016 @ 08:12pm)

Round #1 Recap Round length: 0:31 / Team Red Scored

punisher519 Got 3 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 1 Swabs 0 Ran 296.2 ft.
BallpointKen Got 0 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 121.4 ft.
LetsRetreat Got 0 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 140.2 ft.
Anon-1273 Got 1 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 445.4 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 140.8 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 1 Swabs 0 Ran 144.7 ft.

Round #1 Event log

Bot - 1 Chopped a ball @ 0.86
punisher519 Got a kill @ 1.27
Bot - 2 Was eliminated @ 1.27
punisher519 Was eliminated @ 1.63
Bot - 2 Got a kill @ 1.63
punisher519 Took over bot @ 8.92
BallpointKen Was eliminated @ 14.65
Anon-1273 Got a kill @ 14.65
punisher519 Got a kill @ 14.99
LetsRetreat Was eliminated @ 14.99
punisher519 Chopped a ball @ 22.57
punisher519 Got a kill @ 31.35
Anon-1273 Was eliminated @ 31.35

Round #2 Recap Round length: 0:16 / Team Red Scored

punisher519 Got 0 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 232.8 ft.
BallpointKen Got 1 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 74.1 ft.
LetsRetreat Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 138.4 ft.
Anon-1273 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 130 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 81 shots Reloads 0 Chops 1 Swabs 0 Ran 169.7 ft.
Bot - 1 Got 2 kills Took 0 bounces Fired 72 shots Reloads 0 Chops 0 Swabs 0 Ran 171 ft.

Round #2 Event log

Anon-1273 Was eliminated @ 6.81
Bot - 1 Got a kill @ 6.81
BallpointKen Got a kill @ 10.06
LetsRetreat Was eliminated @ 10.06
BallpointKen Hit a bonus ball @ 10.17
LetsRetreat Got bonus balled @ 10.17
Bot - 2 Chopped a ball @ 15.40
Bot - 2 Was eliminated @ 16.14
Bot - 1 Got a kill @ 16.14

Round #3 Recap Round length: 0:14 / Team Red Scored

punisher519 Got 1 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 171.9 ft.
BallpointKen Got 2 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 173.4 ft.
LetsRetreat Got 1 kills Took 0 bounces Fired 76 shots Reloads 0 Chops 1 Swabs 0 Ran 319.8 ft.
Anon-1273 Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 53.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 134.5 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 152.1 ft.

Round #3 Event log

BallpointKen Got a kill @ 2.35
Anon-1273 Was eliminated @ 2.35
LetsRetreat Chopped a ball @ 3.74
Anon-1273 Took over bot @ 4.83
punisher519 Was eliminated @ 7.31
LetsRetreat Got a kill @ 7.31
punisher519 Got bonus balled @ 7.69
LetsRetreat Hit a bonus ball @ 7.69
punisher519 Took over bot @ 10.84
BallpointKen Got a kill @ 11.69
LetsRetreat Was eliminated @ 11.69
punisher519 Got a kill @ 14.30
Anon-1273 Was eliminated @ 14.30

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback