2D Paintball
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D5 - Rookie 3v3

A Crazy Snake Field by wonderdoodle
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 111 Bot - 2 3 0 3 N/A 0
#2 96 Bot - 4 2 0 2 N/A 0
#3 65 Bot - 1 3 2 1.5 N/A 0
#4 25 Bot - 3 0 2 0 N/A 0
#5 21 dominik 2 3 0.6 Un-ranked 1
#6 0 Bot - 5 0 3 0 N/A 0
Campaign

2D Paintball Match Log #351013 (05-31-2019 @ 10:58am)

Round #1 Recap Round length: 0:34 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 160 shots Reloads 0 Chops 0 Swabs 0 Ran 199 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 156 shots Reloads 0 Chops 0 Swabs 0 Ran 277 ft.
Bot - 3 Got 0 kills Took 1 bounces Fired 90 shots Reloads 0 Chops 1 Swabs 1 Ran 256.8 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 156 shots Reloads 0 Chops 0 Swabs 0 Ran 209.9 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 138.4 ft.
dominik Got 0 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 109.5 ft.

Round #1 Event log

Bot - 4 Got a kill @ 3.19
Bot - 5 Was eliminated @ 3.19
Bot - 4 Hit a bonus ball @ 3.43
Bot - 5 Got bonus balled @ 3.43
Bot - 1 Got a kill @ 4.66
dominik Was eliminated @ 4.66
Bot - 3 Chopped a ball @ 11.26
Bot - 3 Swabbed @ 16.97
Bot - 2 Bounced a player @ 34.39
Bot - 3 Took a bounce @ 34.39
Bot - 2 Got a kill @ 34.41
Bot - 3 Was eliminated @ 34.41
Round Ended @ 34.83

Round #2 Recap Round length: 1:30 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 184 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 97 shots Reloads 0 Chops 1 Swabs 0 Ran 394 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 158 shots Reloads 0 Chops 1 Swabs 1 Ran 399.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 168 shots Reloads 0 Chops 2 Swabs 1 Ran 1880.5 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 128.7 ft.
dominik Got 1 kills Took 0 bounces Fired 94 shots Reloads 0 Chops 0 Swabs 0 Ran 86.1 ft.

Round #2 Event log

Bot - 1 Got a kill @ 2.06
Bot - 5 Was eliminated @ 2.06
Bot - 1 Was eliminated @ 26.02
dominik Got a kill @ 26.02
Bot - 2 Got a kill @ 33.52
dominik Was eliminated @ 33.52
Bot - 2 Hit a bonus ball @ 33.65
dominik Got bonus balled @ 33.65
Bot - 4 Chopped a ball @ 62.20
Bot - 4 Chopped a ball @ 74.99
Bot - 3 Chopped a ball @ 75.25
Bot - 4 Swabbed @ 78.60
Bot - 2 Chopped a ball @ 79.14
Bot - 3 Swabbed @ 80.58
Round Ended @ 90.01

Round #3 Recap Round length: 0:16 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 65 shots Reloads 0 Chops 0 Swabs 0 Ran 151.7 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 80 shots Reloads 0 Chops 0 Swabs 0 Ran 182.9 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 136.9 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 75 shots Reloads 0 Chops 0 Swabs 0 Ran 161.6 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 84 shots Reloads 0 Chops 0 Swabs 0 Ran 177.5 ft.
dominik Got 1 kills Took 0 bounces Fired 96 shots Reloads 0 Chops 0 Swabs 0 Ran 244.1 ft.

Round #3 Event log

Bot - 3 Was eliminated @ 0.96
Bot - 4 Got a kill @ 0.96
Bot - 1 Was eliminated @ 13.90
dominik Got a kill @ 13.90
Bot - 1 Got bonus balled @ 14.08
dominik Hit a bonus ball @ 14.08
Bot - 1 Got a kill @ 14.31
dominik Was eliminated @ 14.31
Bot - 1 Got the trade @ 14.31
dominik Traded out @ 14.31
Bot - 2 Got a kill @ 16.53
Bot - 5 Was eliminated @ 16.53
Round Ended @ 16.96

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback