2D Paintball
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[ TEST ROOM ]

by
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 132 Bot - 1 4 0 4 N/A 0
#2 120 Liam 3 0 3 Un-ranked 0
#3 120 gtcgabe12 3 0 3 Un-ranked 0
#4 112 IdiotMoron 2 0 2 Un-ranked 0
#5 0 Krevsky 0 3 0 Un-ranked 0
#6 0 Anon-3953 0 3 0 Un-ranked 0
#7 0 ALLCAPS 0 3 0 Un-ranked 0
#8 0 MythCrab 0 3 0 Un-ranked 0
Campaign

2D Paintball Match Log #35077 (03-07-2016 @ 07:35pm)

Round #1 Recap Round length: 0:10 / Team Blue Scored

Liam Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.6 ft.
Krevsky Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Anon-3953 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 190.9 ft.
gtcgabe12 Got 0 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 1 Swabs 0 Ran 194.5 ft.
ALLCAPS Got 0 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 1 Swabs 1 Ran 123.8 ft.
IdiotMoron Got 2 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 211.2 ft.
MythCrab Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 72.7 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 1 Swabs 0 Ran 169.4 ft.

Round #1 Event log

ALLCAPS Chopped a ball @ 1.04
ALLCAPS Swabbed @ 2.36
MythCrab Was eliminated @ 4.75
Bot - 1 Got a kill @ 4.75
gtcgabe12 Chopped a ball @ 4.82
Anon-3953 Was eliminated @ 5.16
IdiotMoron Got a kill @ 5.16
Anon-3953 Got bonus balled @ 5.24
IdiotMoron Hit a bonus ball @ 5.24
Anon-3953 Got bonus balled @ 5.29
IdiotMoron Hit a bonus ball @ 5.29
Bot - 1 Chopped a ball @ 5.91
ALLCAPS Was eliminated @ 10.25
IdiotMoron Got a kill @ 10.25

Round #2 Recap Round length: 0:10 / Team Blue Scored

Anon-3953 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 112 ft.
gtcgabe12 Got 2 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 156 ft.
ALLCAPS Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 104 ft.
IdiotMoron Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 175.3 ft.
MythCrab Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 54.3 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 1 Swabs 0 Ran 168.4 ft.

Round #2 Event log

ALLCAPS Was eliminated @ 1.73
Bot - 1 Got a kill @ 1.73
ALLCAPS Got bonus balled @ 1.92
Bot - 1 Hit a bonus ball @ 1.92
MythCrab Was eliminated @ 4.20
gtcgabe12 Got a kill @ 4.20
Bot - 1 Chopped a ball @ 5.76
Anon-3953 Was eliminated @ 9.98
gtcgabe12 Got a kill @ 9.98

Round #3 Recap Round length: 0:13 / Team Blue Scored

Anon-3953 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 110.5 ft.
gtcgabe12 Got 1 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 217 ft.
ALLCAPS Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 97.9 ft.
IdiotMoron Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 213.7 ft.
MythCrab Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 131.6 ft.
Bot - 1 Got 2 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 170.3 ft.

Round #3 Event log

ALLCAPS Was eliminated @ 2.68
Bot - 1 Got a kill @ 2.68
Anon-3953 Was eliminated @ 5.11
Bot - 1 Got a kill @ 5.11
Anon-3953 Got bonus balled @ 5.25
Bot - 1 Hit a bonus ball @ 5.25
gtcgabe12 Got a kill @ 12.81
MythCrab Was eliminated @ 12.81

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback