2D Paintball
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6v6 - Scenario +Experimental

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 151 IdiotMoron 6 0 6 Un-ranked 0
#2 110 Anon-3375 2 0 2 Un-ranked 0
#3 30 Debo 0 1 0 Un-ranked 0
#4 10 Anon-4876 1 1 1 Un-ranked 0
#5 10 QurfQrf 1 3 0.3 Un-ranked 0
#6 10 jazzitdown 1 3 0.3 Un-ranked 0
#7 0 mindsniper 0 2 0 Un-ranked 0
#8 0 Anon-2585 0 1 0 Un-ranked 0
Campaign

2D Paintball Match Log #35024 (03-07-2016 @ 06:41pm)

Round #1 Recap Round length: 0:38 / Team Red Scored

Anon-4876 Got 1 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 33.2 ft.
QurfQrf Got 1 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 67.5 ft.
IdiotMoron Got 1 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 1 Swabs 1 Ran 181.4 ft.
mindsniper Got 0 kills Took 1 bounces Fired 40 shots Reloads 0 Chops 1 Swabs 0 Ran 46.8 ft.
Anon-3375 Got 1 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 133.5 ft.
jazzitdown Got 0 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 155.5 ft.

Round #1 Event log

Anon-4876 Got a kill @ 3.78
QurfQrf Was eliminated @ 3.78
Anon-4876 Was eliminated @ 3.80
QurfQrf Got a kill @ 3.80
mindsniper Chopped a ball @ 17.63
IdiotMoron Chopped a ball @ 21.20
IdiotMoron Swabbed @ 23.17
IdiotMoron Got a kill @ 30.38
jazzitdown Was eliminated @ 30.38
mindsniper Took a bounce @ 38.18
Anon-3375 Bounced a player @ 38.18
mindsniper Was eliminated @ 38.33
Anon-3375 Got a kill @ 38.33

Round #2 Recap Round length: 0:30 / Team Red Scored

mindsniper Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 36.2 ft.
Debo Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 55.6 ft.
QurfQrf Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 189.1 ft.
IdiotMoron Got 2 kills Took 0 bounces Fired 94 shots Reloads 0 Chops 0 Swabs 0 Ran 184.6 ft.
Anon-3375 Got 1 kills Took 0 bounces Fired 69 shots Reloads 0 Chops 0 Swabs 0 Ran 290.8 ft.
jazzitdown Got 1 kills Took 1 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 212.6 ft.

Round #2 Event log

Debo Was eliminated @ 7.19
jazzitdown Got a kill @ 7.19
mindsniper Was eliminated @ 9.15
IdiotMoron Got a kill @ 9.15
mindsniper Got bonus balled @ 9.47
IdiotMoron Hit a bonus ball @ 9.47
QurfQrf Was eliminated @ 14.56
IdiotMoron Got a kill @ 14.56
Anon-3375 Bounced a player @ 25.52
jazzitdown Took a bounce @ 25.52
Anon-3375 Got a kill @ 29.66
jazzitdown Was eliminated @ 29.66

Round #3 Recap Round length: 0:18 / Team Red Scored

Debo Got 0 kills Took 0 bounces Fired 77 shots Reloads 0 Chops 1 Swabs 0 Ran 114.3 ft.
QurfQrf Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 202.9 ft.
IdiotMoron Got 3 kills Took 0 bounces Fired 72 shots Reloads 0 Chops 0 Swabs 0 Ran 208.1 ft.
Anon-2585 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 80.9 ft.
Anon-3375 Got 0 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 1 Swabs 0 Ran 296.6 ft.
jazzitdown Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 88.4 ft.

Round #3 Event log

IdiotMoron Got a kill @ 1.07
Anon-2585 Was eliminated @ 1.07
Debo Chopped a ball @ 4.16
IdiotMoron Got a kill @ 4.84
jazzitdown Was eliminated @ 4.84
Anon-3375 Chopped a ball @ 10.24
QurfQrf Was eliminated @ 18.43
IdiotMoron Got a kill @ 18.43

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback