2D Paintball
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6v6 - Scenario +Experimental

by
1 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 121 msh4k3 6 2 3 Un-ranked 0
#2 81 redgamer8 5 3 1.6 Un-ranked 0
#3 60 Anon-5669 0 2 0 Un-ranked 0
#4 40 Anon-8647 1 3 0.3 Un-ranked 0
#5 0 Anon-6184 0 2 0 Un-ranked 0
Campaign

2D Paintball Match Log #34972 (03-07-2016 @ 05:44pm)

Round #1 Recap Round length: 0:28 / Team Blue Scored

redgamer8 Got 1 kills Took 1 bounces Fired 29 shots Reloads 0 Chops 1 Swabs 0 Ran 147.9 ft.
msh4k3 Got 2 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 238.4 ft.
Anon-5669 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 113.2 ft.
Anon-6184 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 54 ft.
Anon-8647 Got 1 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 173.2 ft.

Round #1 Event log

redgamer8 Got a kill @ 1.56
Anon-6184 Was eliminated @ 1.56
Anon-5669 Was eliminated @ 10.94
Anon-8647 Got a kill @ 10.94
redgamer8 Chopped a ball @ 12.33
redgamer8 Took a bounce @ 21.43
msh4k3 Bounced a player @ 21.43
msh4k3 Got a kill @ 22.92
Anon-8647 Was eliminated @ 22.92
redgamer8 Was eliminated @ 28.24
msh4k3 Got a kill @ 28.24

Round #2 Recap Round length: 0:38 / Team Red Scored

Anon-6184 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 87.8 ft.
redgamer8 Got 3 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 176.4 ft.
msh4k3 Got 0 kills Took 0 bounces Fired 91 shots Reloads 0 Chops 0 Swabs 0 Ran 146.4 ft.
Anon-5669 Got 0 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 279.1 ft.
Anon-8647 Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 156.2 ft.

Round #2 Event log

Anon-6184 Was eliminated @ 0.96
redgamer8 Got a kill @ 0.96
redgamer8 Got a kill @ 27.87
Anon-5669 Was eliminated @ 27.87
redgamer8 Got a kill @ 38.07
msh4k3 Was eliminated @ 38.07
redgamer8 Hit a bonus ball @ 38.22
msh4k3 Got bonus balled @ 38.22

Round #3 Recap Round length: 0:24 / Team Blue Scored

redgamer8 Got 1 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 1 Ran 149.9 ft.
msh4k3 Got 2 kills Took 0 bounces Fired 79 shots Reloads 0 Chops 0 Swabs 0 Ran 156 ft.
Anon-5669 Got 0 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 229 ft.
Anon-8647 Got 0 kills Took 1 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 97.5 ft.

Round #3 Event log

redgamer8 Swabbed @ 1.73
msh4k3 Bounced a player @ 7.94
Anon-8647 Took a bounce @ 7.94
msh4k3 Got a kill @ 10.00
Anon-8647 Was eliminated @ 10.00
msh4k3 Hit a bonus ball @ 10.25
Anon-8647 Got bonus balled @ 10.25
redgamer8 Got a kill @ 23.93
msh4k3 Was eliminated @ 23.93
redgamer8 Was eliminated @ 24.08
msh4k3 Got a kill @ 24.08

Round #4 Recap Round length: 0:10 / Team Blue Scored

redgamer8 Got 0 kills Took 1 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 155.5 ft.
msh4k3 Got 2 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 116.1 ft.
Anon-5669 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 221.2 ft.
Anon-8647 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 59.9 ft.

Round #4 Event log

msh4k3 Got a kill @ 7.12
Anon-8647 Was eliminated @ 7.12
msh4k3 Bounced a player @ 10.27
redgamer8 Took a bounce @ 10.27
redgamer8 Was eliminated @ 10.37
msh4k3 Got a kill @ 10.37

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback