2D Paintball
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1v1 - King of the Hill

Ultimate Madness III by tremis
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 90 OTTF-_-leader 3 0 3 Un-ranked 3
#2 0 OTTTF123 0 3 0 Un-ranked 2
Campaign

2D Paintball Match Log #349596 (05-28-2019 @ 10:09am)

Round #1 Recap Round length: 0:10 / Team Blue Scored

OTTF-_-leader Got 1 kills Took 1 bounces Fired 86 shots Reloads 0 Chops 1 Swabs 0 Ran 265.6 ft.
OTTTF123 Got 0 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 242.2 ft.

Round #1 Event log

OTTF-_-leader Took a bounce @ 4.17
OTTTF123 Bounced a player @ 4.17
OTTF-_-leader Chopped a ball @ 9.24
OTTF-_-leader Got a kill @ 10.51
OTTTF123 Was eliminated @ 10.51
Round Ended @ 10.93

Round #2 Recap Round length: 0:06 / Team Blue Scored

OTTF-_-leader Got 1 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 204.8 ft.
OTTTF123 Got 0 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 150.3 ft.

Round #2 Event log

OTTF-_-leader Got a kill @ 6.45
OTTTF123 Was eliminated @ 6.45
Round Ended @ 6.88

Round #3 Recap Round length: 0:08 / Team Blue Scored

OTTF-_-leader Got 1 kills Took 0 bounces Fired 63 shots Reloads 0 Chops 0 Swabs 0 Ran 240.3 ft.
OTTTF123 Got 0 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 201.3 ft.

Round #3 Event log

OTTF-_-leader Got a kill @ 8.35
OTTTF123 Was eliminated @ 8.35
Round Ended @ 8.78

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback