2D Paintball
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6v6 - Scenario +Experimental

by
3 - 1
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 122 Kobra 6 2 3 Un-ranked 0
#2 70 Jvys 1 2 0.5 Un-ranked 0
#3 63 ALLCAPS 3 3 1 Un-ranked 0
#4 10 SirRichards 1 4 0.2 Un-ranked 0
Campaign

2D Paintball Match Log #34959 (03-07-2016 @ 05:30pm)

Round #1 Recap Round length: 0:06 / Team Red Scored

Jvys Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 1 Swabs 1 Ran 105.6 ft.
SirRichards Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 73.9 ft.
Kobra Got 2 kills Took 0 bounces Fired 72 shots Reloads 0 Chops 0 Swabs 0 Ran 129.5 ft.
ALLCAPS Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 60.3 ft.

Round #1 Event log

ALLCAPS Was eliminated @ 0.55
Kobra Got a kill @ 0.55
Jvys Chopped a ball @ 0.71
Jvys Swabbed @ 2.24
SirRichards Was eliminated @ 6.57
Kobra Got a kill @ 6.57

Round #2 Recap Round length: 0:26 / Team Red Scored

Jvys Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 106.7 ft.
SirRichards Got 0 kills Took 0 bounces Fired 72 shots Reloads 0 Chops 1 Swabs 0 Ran 117.1 ft.
Kobra Got 2 kills Took 0 bounces Fired 114 shots Reloads 0 Chops 2 Swabs 2 Ran 180.9 ft.
ALLCAPS Got 1 kills Took 0 bounces Fired 102 shots Reloads 0 Chops 0 Swabs 0 Ran 149.8 ft.

Round #2 Event log

Jvys Was eliminated @ 5.42
ALLCAPS Got a kill @ 5.42
Kobra Chopped a ball @ 6.14
Kobra Swabbed @ 8.58
Kobra Got a kill @ 13.49
ALLCAPS Was eliminated @ 13.49
Kobra Hit a bonus ball @ 13.61
ALLCAPS Got bonus balled @ 13.61
Kobra Chopped a ball @ 22.37
Kobra Swabbed @ 23.95
SirRichards Chopped a ball @ 25.30
SirRichards Was eliminated @ 25.85
Kobra Got a kill @ 25.85

Round #3 Recap Round length: 0:23 / Team Blue Scored

Jvys Got 0 kills Took 0 bounces Fired 61 shots Reloads 0 Chops 0 Swabs 0 Ran 228.4 ft.
SirRichards Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 126.9 ft.
Kobra Got 1 kills Took 0 bounces Fired 145 shots Reloads 0 Chops 0 Swabs 0 Ran 176.4 ft.
ALLCAPS Got 2 kills Took 0 bounces Fired 117 shots Reloads 0 Chops 3 Swabs 2 Ran 142 ft.

Round #3 Event log

ALLCAPS Chopped a ball @ 0.54
ALLCAPS Chopped a ball @ 3.96
SirRichards Was eliminated @ 6.85
Kobra Got a kill @ 6.85
ALLCAPS Swabbed @ 7.54
ALLCAPS Chopped a ball @ 9.51
ALLCAPS Swabbed @ 10.68
ALLCAPS Got a kill @ 11.76
Jvys Was eliminated @ 11.76
ALLCAPS Hit a bonus ball @ 11.85
Jvys Got bonus balled @ 11.85
ALLCAPS Got a kill @ 22.96
Kobra Was eliminated @ 22.96
ALLCAPS Hit a bonus ball @ 23.02
Kobra Got bonus balled @ 23.02
Kobra Got bonus balled @ 23.17
ALLCAPS Hit a bonus ball @ 23.17

Round #4 Recap Round length: 0:29 / Team Red Scored

Jvys Got 1 kills Took 0 bounces Fired 79 shots Reloads 0 Chops 0 Swabs 0 Ran 265 ft.
SirRichards Got 1 kills Took 0 bounces Fired 77 shots Reloads 0 Chops 0 Swabs 0 Ran 283.6 ft.
Kobra Got 1 kills Took 0 bounces Fired 85 shots Reloads 0 Chops 1 Swabs 1 Ran 182.5 ft.
ALLCAPS Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 50.1 ft.

Round #4 Event log

Kobra Got a kill @ 0.64
ALLCAPS Was eliminated @ 0.64
Kobra Hit a bonus ball @ 0.74
ALLCAPS Got bonus balled @ 0.74
Kobra Chopped a ball @ 1.87
Kobra Swabbed @ 9.47
SirRichards Got a kill @ 13.05
Kobra Was eliminated @ 13.05
Jvys Got a kill @ 28.74
SirRichards Was eliminated @ 28.74

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback