2D Paintball
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1v1 - King of the Hill

Iceberg by pongwon
3 - 1
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 132 xFlaw 6 4 1.5 Un-ranked 2
#2 75 Msirp 4 5 0.8 Un-ranked 2
#3 0 Bot - 1 0 1 0 N/A 0
Campaign

2D Paintball Match Log #349188 (05-27-2019 @ 12:54pm)

Round #1 Recap Round length: 0:13 / Team Red Scored

Bot - 1 Got 0 kills Took 1 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 145.2 ft.
xFlaw Got 1 kills Took 0 bounces Fired 8 shots Reloads 1 Chops 0 Swabs 0 Ran 99.8 ft.

Round #1 Event log

xFlaw Reloaded @ 3.03
Bot - 1 Was eliminated @ 13.10
xFlaw Got a kill @ 13.10
Bot - 1 Got bonus balled @ 13.16
xFlaw Hit a bonus ball @ 13.16
Bot - 1 Got bonus bounced @ 13.25
xFlaw Hit a bonus bounce @ 13.25
Round Ended @ 13.35

Round #2 Recap Round length: 0:27 / Round Draw!

Bot - 1 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
xFlaw Got 1 kills Took 0 bounces Fired 23 shots Reloads 1 Chops 0 Swabs 0 Ran 249.6 ft.
Msirp Got 1 kills Took 1 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 121.9 ft.

Round #2 Event log

xFlaw Reloaded @ 9.08
xFlaw Got a kill @ 27.34
Msirp Was eliminated @ 27.34
xFlaw Was eliminated @ 27.39
Msirp Got a kill @ 27.39
xFlaw Traded out @ 27.39
Msirp Got the trade @ 27.39
xFlaw Hit a bonus bounce @ 27.41
Msirp Got bonus bounced @ 27.41
Round Ended @ 27.77

Round #3 Recap Round length: 0:25 / Round Draw!

xFlaw Got 1 kills Took 0 bounces Fired 29 shots Reloads 3 Chops 0 Swabs 0 Ran 261.9 ft.
Msirp Got 1 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 109.7 ft.

Round #3 Event log

xFlaw Reloaded @ 7.06
xFlaw Reloaded @ 15.35
xFlaw Reloaded @ 18.02
xFlaw Was eliminated @ 24.94
Msirp Got a kill @ 24.94
xFlaw Got a kill @ 25.00
Msirp Was eliminated @ 25.00
xFlaw Got the trade @ 25.00
Msirp Traded out @ 25.00
Round Ended @ 25.36

Round #4 Recap Round length: 0:10 / Team Blue Scored

xFlaw Got 0 kills Took 0 bounces Fired 12 shots Reloads 1 Chops 0 Swabs 0 Ran 156.1 ft.
Msirp Got 1 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 114.8 ft.

Round #4 Event log

xFlaw Reloaded @ 3.10
xFlaw Was eliminated @ 10.46
Msirp Got a kill @ 10.46
Round Ended @ 10.89

Round #5 Recap Round length: 0:14 / Round Draw!

xFlaw Got 1 kills Took 0 bounces Fired 17 shots Reloads 1 Chops 0 Swabs 0 Ran 131.4 ft.
Msirp Got 1 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 96.4 ft.

Round #5 Event log

xFlaw Reloaded @ 9.75
xFlaw Was eliminated @ 13.74
Msirp Got a kill @ 13.74
xFlaw Got a kill @ 13.90
Msirp Was eliminated @ 13.90
xFlaw Got the trade @ 13.90
Msirp Traded out @ 13.90
Round Ended @ 14.16

Round #6 Recap Round length: 0:01 / Team Red Scored

xFlaw Got 1 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 83.4 ft.
Msirp Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 101.5 ft.

Round #6 Event log

xFlaw Got a kill @ 1.08
Msirp Was eliminated @ 1.08
Round Ended @ 1.51

Round #7 Recap Round length: 0:03 / Team Red Scored

xFlaw Got 1 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 101.4 ft.
Msirp Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 120.9 ft.

Round #7 Event log

xFlaw Got a kill @ 2.93
Msirp Was eliminated @ 2.93
xFlaw Hit a bonus ball @ 3.18
Msirp Got bonus balled @ 3.18
Round Ended @ 3.28

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback