2D Paintball
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6v6 - Scenario +Experimental

by
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 134 zupernam 4 0 4 Un-ranked 0
#2 131 Trap 4 0 4 Un-ranked 0
#3 60 Vaaaldez 3 3 1 Un-ranked 0
#4 21 Liquidss 2 3 0.6 Un-ranked 0
#5 11 Teach 1 3 0.3 Un-ranked 0
#6 10 Krevsky 1 3 0.3 Un-ranked 0
#7 0 minnesotaman 0 3 0 Un-ranked 0
Campaign

2D Paintball Match Log #34870 (03-07-2016 @ 03:57pm)

Round #1 Recap Round length: 0:25 / Team Blue Scored

Vaaaldez Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Teach Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 69.2 ft.
Krevsky Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 67.4 ft.
Trap Got 1 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 1 Swabs 0 Ran 370.5 ft.
zupernam Got 2 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 124.8 ft.
minnesotaman Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 129.8 ft.
Liquidss Got 1 kills Took 0 bounces Fired 100 shots Reloads 0 Chops 0 Swabs 0 Ran 154.3 ft.

Round #1 Event log

Krevsky Was eliminated @ 5.15
Trap Got a kill @ 5.15
Trap Chopped a ball @ 5.32
Teach Was eliminated @ 6.58
Liquidss Got a kill @ 6.58
zupernam Got a kill @ 17.57
minnesotaman Was eliminated @ 17.57
zupernam Hit a bonus ball @ 17.67
minnesotaman Got bonus balled @ 17.67
zupernam Hit a bonus ball @ 17.75
minnesotaman Got bonus balled @ 17.75
zupernam Got a kill @ 25.54
Liquidss Was eliminated @ 25.54

Round #2 Recap Round length: 0:32 / Team Blue Scored

Teach Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 152.7 ft.
Krevsky Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 117.2 ft.
Trap Got 1 kills Took 0 bounces Fired 73 shots Reloads 0 Chops 0 Swabs 0 Ran 435 ft.
zupernam Got 2 kills Took 0 bounces Fired 62 shots Reloads 0 Chops 0 Swabs 0 Ran 181 ft.
minnesotaman Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 110.2 ft.
Liquidss Got 1 kills Took 0 bounces Fired 88 shots Reloads 0 Chops 0 Swabs 0 Ran 234.4 ft.

Round #2 Event log

Krevsky Was eliminated @ 7.77
Trap Got a kill @ 7.77
zupernam Got a kill @ 13.25
minnesotaman Was eliminated @ 13.25
zupernam Hit a bonus ball @ 13.30
minnesotaman Got bonus balled @ 13.30
zupernam Hit a bonus ball @ 13.39
minnesotaman Got bonus balled @ 13.39
Teach Was eliminated @ 20.03
Liquidss Got a kill @ 20.03
Teach Got bonus balled @ 20.26
Liquidss Hit a bonus ball @ 20.26
zupernam Got a kill @ 32.02
Liquidss Was eliminated @ 32.02

Round #3 Recap Round length: 0:11 / Team Blue Scored

Teach Got 1 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 65.6 ft.
Krevsky Got 1 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 69.2 ft.
Trap Got 2 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 108.5 ft.
zupernam Got 0 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 97.8 ft.
minnesotaman Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 11.3 ft.
Liquidss Got 0 kills Took 1 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 29.1 ft.

Round #3 Event log

Trap Got a kill @ 1.34
minnesotaman Was eliminated @ 1.34
Teach Got a kill @ 6.45
Krevsky Was eliminated @ 6.45
Teach Was eliminated @ 6.56
Krevsky Got a kill @ 6.56
Teach Hit a bonus ball @ 6.59
Krevsky Got bonus balled @ 6.59
zupernam Bounced a player @ 9.74
Liquidss Took a bounce @ 9.74
Trap Got a kill @ 11.50
Liquidss Was eliminated @ 11.50
Trap Hit a bonus ball @ 11.65
Liquidss Got bonus balled @ 11.65

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback