2D Paintball
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6v6 - Scenario +Experimental

by
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 144 zupernam 5 0 5 Un-ranked 0
#2 90 Donolan 0 0 0 Un-ranked 0
#3 70 bendoesgames2 4 2 2 Un-ranked 0
#4 30 ImTrulyBad 0 2 0 Un-ranked 0
#5 20 Liquidss 2 3 0.6 Un-ranked 0
#6 0 Teach 0 3 0 Un-ranked 0
#7 0 Trap 0 3 0 Un-ranked 0
Campaign

2D Paintball Match Log #34865 (03-07-2016 @ 03:52pm)

Round #1 Recap Round length: 0:13 / Team Blue Scored

ImTrulyBad Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Teach Got 0 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 31.2 ft.
Trap Got 0 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 228.8 ft.
zupernam Got 2 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 0 Swabs 0 Ran 54.6 ft.
bendoesgames2 Got 1 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 203.8 ft.
Donolan Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 101.9 ft.
Liquidss Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 37.1 ft.

Round #1 Event log

zupernam Got a kill @ 0.73
Liquidss Was eliminated @ 0.73
Trap Was eliminated @ 8.71
bendoesgames2 Got a kill @ 8.71
Teach Was eliminated @ 13.58
zupernam Got a kill @ 13.58
Teach Got bonus balled @ 13.67
zupernam Hit a bonus ball @ 13.67
Teach Got bonus balled @ 13.82
zupernam Hit a bonus ball @ 13.82

Round #2 Recap Round length: 0:08 / Team Blue Scored

Teach Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 33.5 ft.
Trap Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 161.9 ft.
zupernam Got 2 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 134.2 ft.
bendoesgames2 Got 1 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 155.5 ft.
Donolan Got 0 kills Took 1 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 71.5 ft.
Liquidss Got 1 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 107.9 ft.

Round #2 Event log

Donolan Took a bounce @ 1.07
Liquidss Bounced a player @ 1.07
Teach Was eliminated @ 1.24
zupernam Got a kill @ 1.24
Teach Got bonus balled @ 1.34
zupernam Hit a bonus ball @ 1.34
bendoesgames2 Got a kill @ 3.81
Liquidss Was eliminated @ 3.81
bendoesgames2 Was eliminated @ 4.24
Liquidss Got a kill @ 4.24
Trap Was eliminated @ 8.50
zupernam Got a kill @ 8.50
Trap Got bonus balled @ 8.55
zupernam Hit a bonus ball @ 8.55

Round #3 Recap Round length: 0:13 / Team Blue Scored

Teach Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 73.6 ft.
Trap Got 0 kills Took 1 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 197.6 ft.
zupernam Got 1 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 154.5 ft.
bendoesgames2 Got 2 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 1 Swabs 0 Ran 295.5 ft.
Donolan Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 150 ft.
Liquidss Got 1 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 110.1 ft.

Round #3 Event log

Teach Was eliminated @ 1.58
zupernam Got a kill @ 1.58
bendoesgames2 Chopped a ball @ 2.16
Trap Took a bounce @ 7.99
bendoesgames2 Bounced a player @ 7.99
Trap Was eliminated @ 8.00
bendoesgames2 Got a kill @ 8.00
bendoesgames2 Was eliminated @ 12.88
Liquidss Got a kill @ 12.88
bendoesgames2 Got a kill @ 12.92
Liquidss Was eliminated @ 12.92

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback