2D Paintball
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6v6 - Scenario +Experimental

by
3 - 1
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 140 benj 5 1 5 Un-ranked 0
#2 80 Anon-3428 2 0 2 Un-ranked 0
#3 60 ihavesuperaids 0 2 0 Un-ranked 0
#4 52 francis 2 3 0.6 Un-ranked 0
#5 30 TimVosch 0 0 0 Un-ranked 0
#6 10 Donolan 1 4 0.2 Un-ranked 0
Campaign

2D Paintball Match Log #34821 (03-07-2016 @ 03:00pm)

Round #1 Recap Round length: 0:10 / Team Red Scored

ihavesuperaids Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 109 ft.
francis Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 105.8 ft.
Donolan Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 123.1 ft.
Anon-3428 Got 1 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 226 ft.
benj Got 1 kills Took 0 bounces Fired 61 shots Reloads 0 Chops 0 Swabs 0 Ran 195.5 ft.

Round #1 Event log

francis Was eliminated @ 3.19
Anon-3428 Got a kill @ 3.19
Donolan Was eliminated @ 10.32
benj Got a kill @ 10.32

Round #2 Recap Round length: 0:11 / Team Red Scored

ihavesuperaids Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 121.7 ft.
francis Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 128 ft.
Donolan Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 107.7 ft.
Anon-3428 Got 1 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 1 Swabs 0 Ran 194.2 ft.
benj Got 1 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 1 Swabs 0 Ran 238.9 ft.

Round #2 Event log

benj Chopped a ball @ 2.84
francis Was eliminated @ 7.01
benj Got a kill @ 7.01
Anon-3428 Chopped a ball @ 10.51
Donolan Was eliminated @ 11.33
Anon-3428 Got a kill @ 11.33

Round #3 Recap Round length: 0:25 / Team Blue Scored

Anon-3428 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
ihavesuperaids Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 124.9 ft.
francis Got 1 kills Took 0 bounces Fired 68 shots Reloads 0 Chops 0 Swabs 0 Ran 321.2 ft.
Donolan Got 1 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 182.3 ft.
benj Got 1 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 93.8 ft.

Round #3 Event log

Donolan Got a kill @ 5.40
benj Was eliminated @ 5.40
Donolan Hit a bonus bounce @ 5.73
benj Got bonus bounced @ 5.73
Donolan Was eliminated @ 5.80
benj Got a kill @ 5.80
ihavesuperaids Was eliminated @ 25.17
francis Got a kill @ 25.17
ihavesuperaids Got bonus balled @ 25.38
francis Hit a bonus ball @ 25.38

Round #4 Recap Round length: 0:15 / Team Red Scored

ihavesuperaids Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 136.7 ft.
TimVosch Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 104 ft.
francis Got 1 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 143.1 ft.
Donolan Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 121 ft.
benj Got 2 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 1 Swabs 1 Ran 214.2 ft.

Round #4 Event log

benj Chopped a ball @ 1.80
Donolan Was eliminated @ 2.41
benj Got a kill @ 2.41
benj Swabbed @ 4.06
ihavesuperaids Was eliminated @ 7.28
francis Got a kill @ 7.28
ihavesuperaids Got bonus balled @ 7.44
francis Hit a bonus ball @ 7.44
francis Was eliminated @ 15.15
benj Got a kill @ 15.15

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback