2D Paintball
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6v6 - Scenario +Experimental

by
2 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 111 ironmen35 2 2 1 Un-ranked 0
#2 111 Sibert 5 3 1.6 Un-ranked 0
#3 101 DyeHard 4 1 4 Un-ranked 0
#4 91 TimVosch 3 3 1 Un-ranked 0
#5 80 Anon-3197 2 3 0.6 Un-ranked 0
#6 51 superpretzel 2 4 0.5 Un-ranked 0
#7 0 The_Able 0 1 0 Un-ranked 0
#8 0 ALLCAPS 0 1 0 Un-ranked 0
Campaign

2D Paintball Match Log #34816 (03-07-2016 @ 02:53pm)

Round #1 Recap Round length: 0:13 / Team Blue Scored

Anon-3197 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 97.5 ft.
TimVosch Got 2 kills Took 0 bounces Fired 61 shots Reloads 0 Chops 0 Swabs 0 Ran 207.9 ft.
ironmen35 Got 0 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 173.9 ft.
superpretzel Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 122.6 ft.
The_Able Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Sibert Got 1 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 80.8 ft.
The_Able Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #1 Event log

superpretzel Was eliminated @ 8.48
Sibert Got a kill @ 8.48
superpretzel Got bonus balled @ 8.61
Sibert Hit a bonus ball @ 8.61
Anon-3197 Was eliminated @ 8.68
TimVosch Got a kill @ 8.68
Anon-3197 Got bonus balled @ 8.91
TimVosch Hit a bonus ball @ 8.91
TimVosch Got a kill @ 13.34
The_Able Was eliminated @ 13.34

Round #2 Recap Round length: 0:18 / Team Blue Scored

Anon-3197 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 122 ft.
TimVosch Got 0 kills Took 0 bounces Fired 87 shots Reloads 0 Chops 0 Swabs 0 Ran 288.1 ft.
ironmen35 Got 0 kills Took 0 bounces Fired 70 shots Reloads 0 Chops 1 Swabs 1 Ran 213.1 ft.
superpretzel Got 1 kills Took 1 bounces Fired 74 shots Reloads 0 Chops 0 Swabs 1 Ran 232.4 ft.
ALLCAPS Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Sibert Got 3 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 205.4 ft.
ALLCAPS Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #2 Event log

ironmen35 Chopped a ball @ 0.57
ironmen35 Swabbed @ 4.09
Anon-3197 Was eliminated @ 5.25
Sibert Got a kill @ 5.25
ALLCAPS Was eliminated @ 14.21
Sibert Got a kill @ 14.21
TimVosch Bounced a player @ 14.87
superpretzel Took a bounce @ 14.87
superpretzel Swabbed @ 17.09
TimVosch Was eliminated @ 17.20
superpretzel Got a kill @ 17.20
superpretzel Was eliminated @ 17.76
Sibert Got a kill @ 17.76
ironmen35 Hit a bonus ball @ 17.88
superpretzel Got bonus balled @ 17.88

Round #3 Recap Round length: 0:04 / Team Red Scored

Anon-3197 Got 1 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 128.9 ft.
TimVosch Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 104.4 ft.
ironmen35 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 62.3 ft.
DyeHard Got 2 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 48.1 ft.
superpretzel Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 128 ft.
Sibert Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 107.7 ft.

Round #3 Event log

TimVosch Was eliminated @ 0.82
DyeHard Got a kill @ 0.82
TimVosch Got bonus balled @ 0.94
DyeHard Hit a bonus ball @ 0.94
ironmen35 Was eliminated @ 3.75
DyeHard Got a kill @ 3.75
Anon-3197 Got a kill @ 4.30
Sibert Was eliminated @ 4.30

Round #4 Recap Round length: 0:21 / Team Red Scored

Anon-3197 Got 1 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 186.5 ft.
TimVosch Got 0 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 152.8 ft.
ironmen35 Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 125.2 ft.
DyeHard Got 1 kills Took 0 bounces Fired 151 shots Reloads 0 Chops 0 Swabs 0 Ran 62.7 ft.
superpretzel Got 1 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 211 ft.
Sibert Got 1 kills Took 0 bounces Fired 70 shots Reloads 0 Chops 2 Swabs 0 Ran 102.4 ft.

Round #4 Event log

Sibert Chopped a ball @ 3.74
ironmen35 Was eliminated @ 6.02
superpretzel Got a kill @ 6.02
ironmen35 Got bonus balled @ 6.18
superpretzel Hit a bonus ball @ 6.18
TimVosch Was eliminated @ 15.61
DyeHard Got a kill @ 15.61
superpretzel Was eliminated @ 16.32
Sibert Got a kill @ 16.32
Sibert Chopped a ball @ 19.38
Anon-3197 Got a kill @ 21.35
Sibert Was eliminated @ 21.35

Round #5 Recap Round length: 0:23 / Team Blue Scored

Anon-3197 Got 0 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 117.4 ft.
TimVosch Got 1 kills Took 0 bounces Fired 73 shots Reloads 0 Chops 0 Swabs 0 Ran 173.8 ft.
ironmen35 Got 2 kills Took 0 bounces Fired 76 shots Reloads 0 Chops 0 Swabs 0 Ran 268.9 ft.
DyeHard Got 1 kills Took 0 bounces Fired 103 shots Reloads 0 Chops 0 Swabs 0 Ran 114 ft.
superpretzel Got 0 kills Took 0 bounces Fired 62 shots Reloads 0 Chops 0 Swabs 0 Ran 137.3 ft.
Sibert Got 0 kills Took 1 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 109 ft.

Round #5 Event log

DyeHard Bounced a player @ 11.16
Sibert Took a bounce @ 11.16
Anon-3197 Was eliminated @ 16.44
TimVosch Got a kill @ 16.44
ironmen35 Got a kill @ 17.22
superpretzel Was eliminated @ 17.22
DyeHard Got a kill @ 18.16
Sibert Was eliminated @ 18.16
ironmen35 Got a kill @ 23.08
DyeHard Was eliminated @ 23.08

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback