2D Paintball
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6v6 - Scenario +Experimental

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 141 ALLCAPS 5 0 5 Un-ranked 0
#2 111 spacecamp 2 0 2 Un-ranked 0
#3 70 superpretzel 1 1 1 Un-ranked 0
#4 10 Anon-6138 1 2 0.5 Un-ranked 0
#5 0 Anon-1788 0 3 0 Un-ranked 0
#6 0 randoman01 0 3 0 Un-ranked 0
#7 0 Anon-6512 0 3 0 Un-ranked 0
Campaign

2D Paintball Match Log #34782 (03-07-2016 @ 02:13pm)

Round #1 Recap Round length: 0:19 / Team Red Scored

Anon-1788 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.
spacecamp Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 1 Ran 113.5 ft.
randoman01 Got 0 kills Took 1 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 46.5 ft.
superpretzel Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
ALLCAPS Got 3 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 1 Swabs 1 Ran 154.9 ft.
Anon-6138 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 96.6 ft.
Anon-6512 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #1 Event log

spacecamp Swabbed @ 1.81
randoman01 Took a bounce @ 3.06
ALLCAPS Bounced a player @ 3.06
randoman01 Was eliminated @ 3.26
ALLCAPS Got a kill @ 3.26
ALLCAPS Got a kill @ 11.16
Anon-6138 Was eliminated @ 11.16
ALLCAPS Chopped a ball @ 13.44
ALLCAPS Swabbed @ 15.31
ALLCAPS Got a kill @ 18.79
Anon-6512 Was eliminated @ 18.79

Round #2 Recap Round length: 0:11 / Team Red Scored

spacecamp Got 2 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 1 Swabs 0 Ran 151.7 ft.
randoman01 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 123.5 ft.
superpretzel Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 108.2 ft.
ALLCAPS Got 1 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 111.4 ft.
Anon-6138 Got 1 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 183.4 ft.
Anon-6512 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #2 Event log

randoman01 Was eliminated @ 4.41
spacecamp Got a kill @ 4.41
spacecamp Hit a bonus bounce @ 4.54
randoman01 Got bonus bounced @ 4.54
superpretzel Was eliminated @ 7.17
Anon-6138 Got a kill @ 7.17
ALLCAPS Got a kill @ 7.51
Anon-6138 Was eliminated @ 7.51
ALLCAPS Hit a bonus bounce @ 7.69
Anon-6138 Got bonus bounced @ 7.69
ALLCAPS Hit a bonus ball @ 7.71
Anon-6138 Got bonus balled @ 7.71
spacecamp Chopped a ball @ 10.77
spacecamp Got a kill @ 11.04
Anon-6512 Was eliminated @ 11.04
spacecamp Hit a bonus ball @ 11.22
Anon-6512 Got bonus balled @ 11.22

Round #3 Recap Round length: 0:10 / Team Red Scored

Anon-6138 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.
spacecamp Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 91.8 ft.
randoman01 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 104.3 ft.
superpretzel Got 1 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 193.7 ft.
ALLCAPS Got 1 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 136.6 ft.
Anon-6512 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Anon-6512 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #3 Event log

randoman01 Was eliminated @ 8.42
ALLCAPS Got a kill @ 8.42
superpretzel Got a kill @ 9.62
Anon-6512 Was eliminated @ 9.62

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback