2D Paintball
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6v6 - Scenario +Experimental

by
3 - 2
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 110 BelovedMercenary 5 3 1.6 Un-ranked 0
#2 101 TimVosch 4 3 1.3 Un-ranked 0
#3 90 Daedric_lord 3 3 1 Un-ranked 0
#4 90 pinkpenetrator 3 3 1 Un-ranked 0
#5 61 superpretzel 3 4 0.7 Un-ranked 0
#6 50 randoman01 2 4 0.5 Un-ranked 0
Campaign

2D Paintball Match Log #34777 (03-07-2016 @ 02:06pm)

Round #1 Recap Round length: 0:21 / Team Blue Scored

BelovedMercenary Got 3 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 216.6 ft.
Daedric_lord Got 0 kills Took 0 bounces Fired 84 shots Reloads 0 Chops 0 Swabs 0 Ran 306.4 ft.
randoman01 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 88.8 ft.
pinkpenetrator Got 0 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 150.5 ft.
TimVosch Got 0 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 115.1 ft.
superpretzel Got 1 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 182.4 ft.

Round #1 Event log

randoman01 Was eliminated @ 1.50
superpretzel Got a kill @ 1.50
BelovedMercenary Got a kill @ 8.50
superpretzel Was eliminated @ 8.50
BelovedMercenary Got a kill @ 12.37
TimVosch Was eliminated @ 12.37
BelovedMercenary Got a kill @ 20.66
Daedric_lord Was eliminated @ 20.66

Round #2 Recap Round length: 0:02 / Team Blue Scored

BelovedMercenary Got 1 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 124.3 ft.
Daedric_lord Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 60 ft.
randoman01 Got 1 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 118.8 ft.
pinkpenetrator Got 1 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 57.3 ft.
TimVosch Got 0 kills Took 1 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 132.1 ft.
superpretzel Got 0 kills Took 1 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 58.3 ft.

Round #2 Event log

BelovedMercenary Bounced a player @ 0.96
superpretzel Took a bounce @ 0.96
BelovedMercenary Got a kill @ 0.98
superpretzel Was eliminated @ 0.98
Daedric_lord Was eliminated @ 1.65
pinkpenetrator Got a kill @ 1.65
randoman01 Bounced a player @ 2.15
TimVosch Took a bounce @ 2.15
randoman01 Got a kill @ 2.33
TimVosch Was eliminated @ 2.33

Round #3 Recap Round length: 0:13 / Team Red Scored

BelovedMercenary Got 0 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 0 Swabs 0 Ran 87 ft.
Daedric_lord Got 3 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 204.7 ft.
randoman01 Got 1 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 120.3 ft.
pinkpenetrator Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 98.5 ft.
TimVosch Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 135.7 ft.
superpretzel Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 172.4 ft.

Round #3 Event log

Daedric_lord Got a kill @ 3.83
pinkpenetrator Was eliminated @ 3.83
randoman01 Got a kill @ 3.98
TimVosch Was eliminated @ 3.98
Daedric_lord Got a kill @ 4.98
randoman01 Was eliminated @ 4.98
BelovedMercenary Was eliminated @ 13.33
Daedric_lord Got a kill @ 13.33

Round #4 Recap Round length: 0:12 / Team Red Scored

BelovedMercenary Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 166.3 ft.
Daedric_lord Got 0 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 1 Swabs 0 Ran 232.6 ft.
randoman01 Got 0 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 152.2 ft.
pinkpenetrator Got 1 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 135.7 ft.
TimVosch Got 2 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 136.1 ft.
superpretzel Got 1 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 184.6 ft.

Round #4 Event log

Daedric_lord Chopped a ball @ 4.95
BelovedMercenary Was eliminated @ 7.64
TimVosch Got a kill @ 7.64
pinkpenetrator Was eliminated @ 9.76
superpretzel Got a kill @ 9.76
pinkpenetrator Got a kill @ 10.22
superpretzel Was eliminated @ 10.22
randoman01 Was eliminated @ 12.47
TimVosch Got a kill @ 12.47
randoman01 Got bonus balled @ 12.50
TimVosch Hit a bonus ball @ 12.50

Round #5 Recap Round length: 0:20 / Team Red Scored

BelovedMercenary Got 1 kills Took 1 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 154.8 ft.
Daedric_lord Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 112.7 ft.
randoman01 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 202.3 ft.
pinkpenetrator Got 1 kills Took 0 bounces Fired 70 shots Reloads 0 Chops 0 Swabs 0 Ran 260 ft.
TimVosch Got 2 kills Took 0 bounces Fired 87 shots Reloads 0 Chops 1 Swabs 1 Ran 234 ft.
superpretzel Got 1 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 1 Swabs 0 Ran 139.4 ft.

Round #5 Event log

Daedric_lord Was eliminated @ 5.11
pinkpenetrator Got a kill @ 5.11
TimVosch Chopped a ball @ 5.71
BelovedMercenary Took a bounce @ 6.50
superpretzel Bounced a player @ 6.50
superpretzel Chopped a ball @ 6.60
BelovedMercenary Got a kill @ 6.90
superpretzel Was eliminated @ 6.90
BelovedMercenary Was eliminated @ 7.00
superpretzel Got a kill @ 7.00
BelovedMercenary Got bonus balled @ 7.34
superpretzel Hit a bonus ball @ 7.34
TimVosch Got a kill @ 9.25
randoman01 Was eliminated @ 9.25
TimVosch Swabbed @ 10.29
TimVosch Got a kill @ 20.04
pinkpenetrator Was eliminated @ 20.04

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback