2D Paintball
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1v1 - King of the Hill

1v1 Tall by Adon103
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 91 largemale 3 0 3 Un-ranked 2
#2 0 Bot - 1 0 0 0 N/A 0
#3 0 ArcaneClarity 0 3 0 Un-ranked 2
Campaign

2D Paintball Match Log #347366 (05-23-2019 @ 09:34am)

Round #1 Recap Round length: 0:05 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 3.7 ft.
ArcaneClarity Got 0 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 105.8 ft.
largemale Got 1 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 53.6 ft.

Round #1 Event log

ArcaneClarity Was eliminated @ 4.90
largemale Got a kill @ 4.90
Round Ended @ 5.32

Round #2 Recap Round length: 0:07 / Team Blue Scored

ArcaneClarity Got 0 kills Took 0 bounces Fired 70 shots Reloads 0 Chops 0 Swabs 0 Ran 186.7 ft.
largemale Got 1 kills Took 0 bounces Fired 64 shots Reloads 0 Chops 0 Swabs 0 Ran 180.7 ft.

Round #2 Event log

ArcaneClarity Was eliminated @ 7.10
largemale Got a kill @ 7.10
ArcaneClarity Got bonus balled @ 7.16
largemale Hit a bonus ball @ 7.16
Round Ended @ 7.35

Round #3 Recap Round length: 0:05 / Team Blue Scored

ArcaneClarity Got 0 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 121 ft.
largemale Got 1 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 111.2 ft.

Round #3 Event log

ArcaneClarity Was eliminated @ 5.11
largemale Got a kill @ 5.11
Round Ended @ 5.53

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback