2D Paintball
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D5 - Rookie 3v3

DMG Field by DMG
3 - 1
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 165 Youtub_NastyX 6 1 6 Un-ranked 2
#2 75 Anon-5064 0 1 0 Un-ranked 1
#3 75 OTTF 0 1 0 Un-ranked 1
#4 72 Anon-1532 3 3 1 Un-ranked 0
#5 25 OTTTF123 0 3 0 Un-ranked 1
#6 0 Bot - 1 0 0 0 N/A 0
Campaign

2D Paintball Match Log #346741 (05-22-2019 @ 08:44am)

Round #1 Recap Round length: 0:09 / Team Red Scored

Youtub_NastyX Got 2 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 238 ft.
Anon-5064 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
OTTF Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Anon-1532 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 143.8 ft.
OTTTF123 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #1 Event log

Youtub_NastyX Got a kill @ 7.17
Anon-1532 Was eliminated @ 7.17
Youtub_NastyX Got a kill @ 8.99
OTTTF123 Was eliminated @ 8.99
Round Ended @ 9.41

Round #2 Recap Round length: 0:12 / Team Red Scored

Youtub_NastyX Got 2 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 1 Swabs 0 Ran 313.6 ft.
Anon-5064 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
OTTF Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Anon-1532 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 246.6 ft.
OTTTF123 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #2 Event log

Youtub_NastyX Chopped a ball @ 6.60
Youtub_NastyX Got a kill @ 7.17
Anon-1532 Was eliminated @ 7.17
Youtub_NastyX Got a kill @ 11.58
OTTTF123 Was eliminated @ 11.58
Round Ended @ 12.00

Round #3 Recap Round length: 0:20 / Team Blue Scored

Youtub_NastyX Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 178.6 ft.
Anon-5064 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
OTTF Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.
Anon-1532 Got 3 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 229 ft.
OTTTF123 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #3 Event log

Youtub_NastyX Was eliminated @ 3.96
Anon-1532 Got a kill @ 3.96
OTTF Was eliminated @ 16.02
Anon-1532 Got a kill @ 16.02
OTTF Got bonus balled @ 16.28
Anon-1532 Hit a bonus ball @ 16.28
Anon-5064 Was eliminated @ 20.61
Anon-1532 Got a kill @ 20.61
Anon-5064 Got bonus balled @ 20.85
Anon-1532 Hit a bonus ball @ 20.85
Round Ended @ 20.96

Round #4 Recap Round length: 0:25 / Team Red Scored

Anon-1532 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 103.5 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Youtub_NastyX Got 2 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 496.6 ft.
Anon-5064 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
OTTF Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
OTTTF123 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #4 Event log

Anon-1532 Was eliminated @ 9.08
Youtub_NastyX Got a kill @ 9.08
Bot - 1 Took over bot @ 13.27
Youtub_NastyX Got a kill @ 25.41
OTTTF123 Was eliminated @ 25.41
Round Ended @ 25.83

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback