2D Paintball
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D5 - Rookie 3v3

Brodo's Field #2 by Faggens_Brodo
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 136 aYeti 7 1 7 Un-ranked 9
#2 75 Bot - 1 2 1 2 N/A 0
#3 25 Bot - 3 0 2 0 N/A 0
#4 25 Bot - 4 2 3 0.6 N/A 0
#5 10 Bot - 2 1 2 0.5 N/A 0
#6 9 Dxmien 1 4 0.2 Un-ranked 2
Campaign

2D Paintball Match Log #344328 (05-17-2019 @ 06:15pm)

Round #1 Recap Round length: 0:14 / Team Red Scored

Bot - 1 Got 0 kills Took 1 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 164.7 ft.
aYeti Got 3 kills Took 0 bounces Fired 121 shots Reloads 0 Chops 0 Swabs 0 Ran 94.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 138.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 1 Swabs 1 Ran 182.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 127.7 ft.
Dxmien Got 1 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 1 Swabs 0 Ran 179.4 ft.

Round #1 Event log

Bot - 3 Chopped a ball @ 3.87
Bot - 4 Was eliminated @ 5.99
aYeti Got a kill @ 5.99
Bot - 1 Took a bounce @ 6.70
Bot - 2 Bounced a player @ 6.70
Bot - 3 Swabbed @ 8.47
Bot - 2 Was eliminated @ 8.84
aYeti Got a kill @ 8.84
Bot - 2 Got bonus balled @ 8.93
aYeti Hit a bonus ball @ 8.93
Bot - 3 Was eliminated @ 9.99
Dxmien Got a kill @ 9.99
Bot - 3 Got bonus balled @ 10.13
Dxmien Hit a bonus ball @ 10.13
Dxmien Chopped a ball @ 13.54
aYeti Got a kill @ 13.96
Dxmien Was eliminated @ 13.96
Round Ended @ 14.39

Round #2 Recap Round length: 0:12 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 159.6 ft.
aYeti Got 2 kills Took 0 bounces Fired 96 shots Reloads 0 Chops 0 Swabs 0 Ran 134.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 136.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 167.5 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 160.1 ft.
Dxmien Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 141.7 ft.

Round #2 Event log

aYeti Got a kill @ 1.00
Dxmien Was eliminated @ 1.00
Dxmien Took over bot @ 3.32
Bot - 1 Got a kill @ 8.67
Dxmien Was eliminated @ 8.67
aYeti Was eliminated @ 12.23
Bot - 4 Got a kill @ 12.23
aYeti Got a kill @ 12.50
Bot - 4 Was eliminated @ 12.50
aYeti Got the trade @ 12.50
Bot - 4 Traded out @ 12.50
Round Ended @ 12.92

Round #3 Recap Round length: 0:20 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 127.2 ft.
aYeti Got 2 kills Took 0 bounces Fired 157 shots Reloads 0 Chops 0 Swabs 0 Ran 82 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 177.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 147.1 ft.
Bot - 4 Got 1 kills Took 1 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 147 ft.
Dxmien Got 0 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 122.6 ft.

Round #3 Event log

Bot - 3 Was eliminated @ 1.72
Bot - 4 Got a kill @ 1.72
Bot - 1 Bounced a player @ 2.74
Bot - 4 Took a bounce @ 2.74
Bot - 1 Got a kill @ 2.83
Bot - 4 Was eliminated @ 2.83
aYeti Got a kill @ 6.34
Bot - 2 Was eliminated @ 6.34
Bot - 1 Was eliminated @ 6.94
Bot - 2 Got a kill @ 6.94
aYeti Got a kill @ 19.61
Dxmien Was eliminated @ 19.61
Round Ended @ 20.04

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback