2D Paintball
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1v1 - King of the Hill

Brodo's Field by Faggens_Brodo
2 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 122 HungryDUCK30 5 4 1.2 Un-ranked 3
#2 94 Roblox 4 5 0.8 Un-ranked 2
Campaign

2D Paintball Match Log #344137 (05-17-2019 @ 10:38am)

Round #1 Recap Round length: 0:40 / Round Draw!

HungryDUCK30 Got 1 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 171.9 ft.
Roblox Got 1 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 217.7 ft.

Round #1 Event log

HungryDUCK30 Was eliminated @ 40.36
Roblox Got a kill @ 40.36
HungryDUCK30 Got bonus balled @ 40.49
Roblox Hit a bonus ball @ 40.49
HungryDUCK30 Got a kill @ 40.54
Roblox Was eliminated @ 40.54
HungryDUCK30 Got the trade @ 40.54
Roblox Traded out @ 40.54
HungryDUCK30 Got bonus balled @ 40.57
Roblox Hit a bonus ball @ 40.57
Round Ended @ 40.62

Round #2 Recap Round length: 0:08 / Team Blue Scored

HungryDUCK30 Got 1 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 160.7 ft.
Roblox Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 109.8 ft.

Round #2 Event log

HungryDUCK30 Got a kill @ 8.00
Roblox Was eliminated @ 8.00
Round Ended @ 8.42

Round #3 Recap Round length: 0:40 / Team Red Scored

HungryDUCK30 Got 0 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 1 Ran 335.3 ft.
Roblox Got 1 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 1 Ran 459.6 ft.

Round #3 Event log

HungryDUCK30 Swabbed @ 22.79
Roblox Swabbed @ 23.26
HungryDUCK30 Was eliminated @ 40.53
Roblox Got a kill @ 40.53
HungryDUCK30 Got bonus balled @ 40.89
Roblox Hit a bonus ball @ 40.89
Round Ended @ 40.94

Round #4 Recap Round length: 0:10 / Round Draw!

HungryDUCK30 Got 1 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 135.6 ft.
Roblox Got 1 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 245.6 ft.

Round #4 Event log

HungryDUCK30 Got a kill @ 9.93
Roblox Was eliminated @ 9.93
HungryDUCK30 Was eliminated @ 10.24
Roblox Got a kill @ 10.24
HungryDUCK30 Traded out @ 10.24
Roblox Got the trade @ 10.24
HungryDUCK30 Got bonus balled @ 10.32
Roblox Hit a bonus ball @ 10.32
Round Ended @ 10.35

Round #5 Recap Round length: 0:12 / Team Blue Scored

HungryDUCK30 Got 1 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 232.2 ft.
Roblox Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 290.6 ft.

Round #5 Event log

HungryDUCK30 Got a kill @ 12.39
Roblox Was eliminated @ 12.39
Round Ended @ 12.82

Round #6 Recap Round length: 0:08 / Team Red Scored

HungryDUCK30 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 124 ft.
Roblox Got 1 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 190.6 ft.

Round #6 Event log

HungryDUCK30 Was eliminated @ 8.44
Roblox Got a kill @ 8.44
Round Ended @ 8.87

Round #7 Recap Round length: 0:09 / Team Blue Scored

HungryDUCK30 Got 1 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 129.5 ft.
Roblox Got 0 kills Took 1 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 193.5 ft.

Round #7 Event log

HungryDUCK30 Bounced a player @ 9.37
Roblox Took a bounce @ 9.37
HungryDUCK30 Got a kill @ 9.39
Roblox Was eliminated @ 9.39
HungryDUCK30 Hit a bonus ball @ 9.55
Roblox Got bonus balled @ 9.55
Round Ended @ 9.68

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback