2D Paintball
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D5 - Rookie 3v3

DMG 3man field by DMG
3 - 1
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 145 pointblankpb16 5 1 5 Un-ranked 8
#2 87 boblong 4 4 1 Un-ranked 12
#3 72 Bot - 1 3 2 1.5 N/A 0
#4 56 BDEyeetBOI 2 3 0.6 Un-ranked 2
#5 40 Dxmien 1 3 0.3 Un-ranked 1
#6 30 go-dizzle 2 4 0.5 Un-ranked 2
Campaign

2D Paintball Match Log #343969 (05-16-2019 @ 07:35pm)

Round #1 Recap Round length: 0:17 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 61 shots Reloads 0 Chops 0 Swabs 0 Ran 180 ft.
boblong Got 1 kills Took 0 bounces Fired 100 shots Reloads 1 Chops 2 Swabs 0 Ran 102.5 ft.
go-dizzle Got 1 kills Took 0 bounces Fired 103 shots Reloads 0 Chops 1 Swabs 0 Ran 232.1 ft.
BDEyeetBOI Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 97 ft.
Dxmien Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 80.4 ft.
pointblankpb16 Got 2 kills Took 0 bounces Fired 79 shots Reloads 0 Chops 2 Swabs 0 Ran 78.4 ft.

Round #1 Event log

Bot - 1 Got a kill @ 4.60
BDEyeetBOI Was eliminated @ 4.60
pointblankpb16 Got a kill @ 5.77
Dxmien Was eliminated @ 5.77
pointblankpb16 Hit a bonus ball @ 5.82
Dxmien Got bonus balled @ 5.82
pointblankpb16 Hit a bonus ball @ 5.97
Dxmien Got bonus balled @ 5.97
boblong Chopped a ball @ 10.50
boblong Chopped a ball @ 11.05
boblong Reloaded @ 11.83
pointblankpb16 Got a kill @ 14.38
Bot - 1 Was eliminated @ 14.38
Bot - 1 Got bonus balled @ 14.51
pointblankpb16 Hit a bonus ball @ 14.51
pointblankpb16 Chopped a ball @ 14.61
go-dizzle Chopped a ball @ 15.02
pointblankpb16 Chopped a ball @ 16.55
go-dizzle Got a kill @ 17.07
boblong Was eliminated @ 17.07
go-dizzle Was eliminated @ 17.21
boblong Got a kill @ 17.21
go-dizzle Traded out @ 17.21
boblong Got the trade @ 17.21
Round Ended @ 17.50

Round #2 Recap Round length: 0:19 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 134.8 ft.
boblong Got 0 kills Took 0 bounces Fired 76 shots Reloads 0 Chops 0 Swabs 0 Ran 95.8 ft.
go-dizzle Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 41.2 ft.
BDEyeetBOI Got 2 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 198.9 ft.
Dxmien Got 0 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 73.8 ft.
pointblankpb16 Got 1 kills Took 0 bounces Fired 96 shots Reloads 0 Chops 0 Swabs 0 Ran 129.5 ft.

Round #2 Event log

Bot - 1 Got a kill @ 1.12
go-dizzle Was eliminated @ 1.12
boblong Was eliminated @ 3.47
pointblankpb16 Got a kill @ 3.47
boblong Took over bot @ 5.47
boblong Was eliminated @ 10.62
BDEyeetBOI Got a kill @ 10.62
BDEyeetBOI Got a kill @ 19.66
Dxmien Was eliminated @ 19.66
BDEyeetBOI Hit a bonus ball @ 19.71
Dxmien Got bonus balled @ 19.71
Round Ended @ 19.91

Round #3 Recap Round length: 0:09 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 1 Swabs 0 Ran 158.7 ft.
boblong Got 2 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 1 Swabs 0 Ran 81.7 ft.
go-dizzle Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 79 ft.
BDEyeetBOI Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 104.2 ft.
Dxmien Got 0 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 183.8 ft.
pointblankpb16 Got 0 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 49.4 ft.

Round #3 Event log

boblong Chopped a ball @ 3.64
boblong Got a kill @ 3.67
go-dizzle Was eliminated @ 3.67
pointblankpb16 Was eliminated @ 5.20
Bot - 1 Got a kill @ 5.20
pointblankpb16 Got bonus balled @ 5.36
Bot - 1 Hit a bonus ball @ 5.36
Bot - 1 Hit a bonus ball @ 5.47
pointblankpb16 Got bonus balled @ 5.47
Bot - 1 Chopped a ball @ 6.52
boblong Got a kill @ 9.71
BDEyeetBOI Was eliminated @ 9.71
boblong Hit a bonus ball @ 9.86
BDEyeetBOI Got bonus balled @ 9.86
BDEyeetBOI Got bonus balled @ 9.96
boblong Hit a bonus ball @ 9.96
Round Ended @ 9.99

Round #4 Recap Round length: 0:26 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 146.6 ft.
boblong Got 1 kills Took 0 bounces Fired 199 shots Reloads 0 Chops 1 Swabs 0 Ran 50.1 ft.
go-dizzle Got 1 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 105.2 ft.
BDEyeetBOI Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 109.2 ft.
Dxmien Got 1 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 1 Ran 152.8 ft.
pointblankpb16 Got 2 kills Took 0 bounces Fired 114 shots Reloads 0 Chops 2 Swabs 1 Ran 195.9 ft.

Round #4 Event log

Dxmien Swabbed @ 3.10
boblong Got a kill @ 4.00
BDEyeetBOI Was eliminated @ 4.00
BDEyeetBOI Got bonus balled @ 4.05
boblong Hit a bonus ball @ 4.05
pointblankpb16 Chopped a ball @ 7.36
pointblankpb16 Chopped a ball @ 7.95
Bot - 1 Was eliminated @ 8.50
pointblankpb16 Got a kill @ 8.50
pointblankpb16 Swabbed @ 9.09
go-dizzle Got a kill @ 17.38
Dxmien Was eliminated @ 17.38
go-dizzle Was eliminated @ 17.83
go-dizzle Traded out @ 17.83
Dxmien Got a kill @ 17.83
Dxmien Got the trade @ 17.83
boblong Hit a bonus ball @ 18.14
go-dizzle Got bonus balled @ 18.14
boblong Chopped a ball @ 25.56
boblong Was eliminated @ 26.17
pointblankpb16 Got a kill @ 26.17
boblong Got bonus balled @ 26.25
pointblankpb16 Hit a bonus ball @ 26.25
boblong Got bonus balled @ 26.34
pointblankpb16 Hit a bonus ball @ 26.34
Round Ended @ 26.40

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback