2D Paintball
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D5 - Rookie 3v3

Rec Ball by Jer
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 138 Bot - 3 6 1 6 N/A 0
#2 105 Bot - 2 2 0 2 N/A 0
#3 65 Bot - 1 1 1 1 N/A 0
#4 10 Bot - 4 1 1 1 N/A 0
#5 6 Dmclimans 1 5 0.2 Un-ranked 2
#6 0 codylittle4 0 3 0 Un-ranked 2
Campaign

2D Paintball Match Log #343759 (05-16-2019 @ 11:11am)

Round #1 Recap Round length: 1:12 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 144.9 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 102 shots Reloads 0 Chops 0 Swabs 0 Ran 361.7 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 119 shots Reloads 0 Chops 2 Swabs 2 Ran 307.3 ft.
Dmclimans Got 1 kills Took 0 bounces Fired 208 shots Reloads 1 Chops 1 Swabs 0 Ran 303.1 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 145 ft.
codylittle4 Got 0 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 188.3 ft.

Round #1 Event log

Bot - 1 Was eliminated @ 2.29
Bot - 4 Got a kill @ 2.29
Bot - 3 Chopped a ball @ 4.48
Bot - 2 Got a kill @ 7.56
Dmclimans Was eliminated @ 7.56
Dmclimans Took over bot @ 10.85
Bot - 3 Swabbed @ 12.10
Bot - 3 Chopped a ball @ 18.99
codylittle4 Was eliminated @ 20.79
Bot - 3 Got a kill @ 20.79
Dmclimans Chopped a ball @ 37.03
Dmclimans Reloaded @ 40.13
Bot - 3 Swabbed @ 66.84
Bot - 3 Was eliminated @ 72.47
Dmclimans Got a kill @ 72.47
Bot - 3 Got a kill @ 72.50
Dmclimans Was eliminated @ 72.50
Dmclimans Traded out @ 72.50
Bot - 3 Got the trade @ 72.50
Bot - 3 Hit a bonus ball @ 72.66
Dmclimans Got bonus balled @ 72.66
Round Ended @ 72.81

Round #2 Recap Round length: 0:06 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 144.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 130.7 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 174 ft.
Dmclimans Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 152.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 140.2 ft.
codylittle4 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 77.9 ft.

Round #2 Event log

Bot - 1 Got a kill @ 3.26
codylittle4 Was eliminated @ 3.26
Bot - 3 Got a kill @ 4.37
Dmclimans Was eliminated @ 4.37
Bot - 4 Was eliminated @ 5.89
Bot - 3 Got a kill @ 5.89
Round Ended @ 6.31

Round #3 Recap Round length: 0:34 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 213.1 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 203.1 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 63 shots Reloads 0 Chops 0 Swabs 0 Ran 212 ft.
Dmclimans Got 0 kills Took 0 bounces Fired 107 shots Reloads 0 Chops 0 Swabs 0 Ran 239.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 151.5 ft.
codylittle4 Got 0 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 87.8 ft.

Round #3 Event log

Bot - 2 Got a kill @ 4.88
Dmclimans Was eliminated @ 4.88
Bot - 3 Got a kill @ 9.28
codylittle4 Was eliminated @ 9.28
Bot - 3 Hit a bonus ball @ 9.42
codylittle4 Got bonus balled @ 9.42
Dmclimans Took over bot @ 9.46
Bot - 3 Hit a bonus ball @ 9.53
codylittle4 Got bonus balled @ 9.53
Bot - 3 Got a kill @ 33.94
Dmclimans Was eliminated @ 33.94
Round Ended @ 34.36

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback