2D Paintball
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1v1 - King of the Hill

Short Field Fun by maue
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 77 teratops 3 0 3 Un-ranked 2
#2 0 Bot - 1 0 3 0 N/A 0
Campaign

2D Paintball Match Log #343745 (05-16-2019 @ 10:46am)

Round #1 Recap Round length: 0:21 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 225.4 ft.
teratops Got 1 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 1 Swabs 0 Ran 125.7 ft.

Round #1 Event log

teratops Chopped a ball @ 20.34
Bot - 1 Was eliminated @ 20.90
teratops Got a kill @ 20.90
Bot - 1 Got bonus balled @ 21.00
teratops Hit a bonus ball @ 21.00
Bot - 1 Got bonus balled @ 21.10
teratops Hit a bonus ball @ 21.10
Round Ended @ 21.15

Round #2 Recap Round length: 0:08 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 148.6 ft.
teratops Got 1 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 98.6 ft.

Round #2 Event log

Bot - 1 Was eliminated @ 8.41
teratops Got a kill @ 8.41
Round Ended @ 8.83

Round #3 Recap Round length: 0:08 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 137.4 ft.
teratops Got 1 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 74.2 ft.

Round #3 Event log

Bot - 1 Was eliminated @ 8.48
teratops Got a kill @ 8.48
Round Ended @ 8.91

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback