2D Paintball
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D5 - Rookie 3v3

MIPL by VoodooPaintball
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 157 Spartan45a1 8 3 2.6 Un-ranked 25
#2 75 snakeeyes 0 0 0 Un-ranked 2
#3 60 Bot - 3 1 0 1 N/A 0
#4 31 Bot - 4 2 3 0.6 N/A 0
#5 15 Bot - 1 1 3 0.3 N/A 0
#6 0 Bot - 2 0 3 0 N/A 0
Campaign

2D Paintball Match Log #343421 (05-15-2019 @ 02:01pm)

Round #1 Recap Round length: 0:15 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 149.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 163.6 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 153.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 81 shots Reloads 0 Chops 0 Swabs 0 Ran 152.6 ft.
Spartan45a1 Got 2 kills Took 1 bounces Fired 97 shots Reloads 0 Chops 1 Swabs 0 Ran 281.3 ft.
snakeeyes Got 0 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 22.4 ft.

Round #1 Event log

Bot - 2 Was eliminated @ 7.32
Bot - 3 Got a kill @ 7.32
Bot - 1 Bounced a player @ 12.41
Spartan45a1 Took a bounce @ 12.41
Spartan45a1 Chopped a ball @ 12.77
Bot - 1 Was eliminated @ 12.79
Spartan45a1 Got a kill @ 12.79
Bot - 4 Was eliminated @ 15.25
Spartan45a1 Got a kill @ 15.25
Round Ended @ 15.67

Round #2 Recap Round length: 0:08 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 119.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 145.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 164.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 126.9 ft.
Spartan45a1 Got 3 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 165.4 ft.
snakeeyes Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 172.4 ft.

Round #2 Event log

Bot - 1 Was eliminated @ 0.48
Spartan45a1 Got a kill @ 0.48
Bot - 1 Got bonus balled @ 0.56
Spartan45a1 Hit a bonus ball @ 0.56
Bot - 1 Got bonus balled @ 0.66
Spartan45a1 Hit a bonus ball @ 0.66
Bot - 4 Was eliminated @ 6.35
Spartan45a1 Got a kill @ 6.35
Bot - 4 Got bonus balled @ 6.67
Spartan45a1 Hit a bonus ball @ 6.67
Bot - 2 Was eliminated @ 8.26
Spartan45a1 Got a kill @ 8.26
Bot - 2 Got bonus balled @ 8.34
Spartan45a1 Hit a bonus ball @ 8.34
Round Ended @ 8.52

Round #3 Recap Round length: 0:08 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 139.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 140.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 152.5 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 141.8 ft.
Spartan45a1 Got 3 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 113.4 ft.
snakeeyes Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 89.3 ft.

Round #3 Event log

Bot - 1 Got a kill @ 3.66
Spartan45a1 Was eliminated @ 3.66
Bot - 1 Was eliminated @ 3.94
Bot - 1 Traded out @ 3.94
Spartan45a1 Got a kill @ 3.94
Spartan45a1 Got the trade @ 3.94
Bot - 2 Was eliminated @ 4.50
Spartan45a1 Got a kill @ 4.50
Spartan45a1 Took over bot @ 5.92
Bot - 4 Was eliminated @ 7.71
Spartan45a1 Got a kill @ 7.71
Round Ended @ 8.14

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback