2D Paintball
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D5 - Rookie 3v3

NXL 3-Man Detroit 2009 by bigfootng
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 168 Chaff46 6 0 6 Un-ranked 77
#2 105 Anon-1811 2 0 2 Un-ranked 1
#3 66 tennisgod 1 1 1 Un-ranked 3
#4 15 Anon-3435 1 3 0.3 Un-ranked 1
#5 0 HungryDUCK30 0 3 0 Un-ranked 2
#6 0 Faze_Unicorn 0 3 0 Un-ranked 1
Campaign

2D Paintball Match Log #342793 (05-14-2019 @ 08:51am)

Round #1 Recap Round length: 0:11 / Team Red Scored

HungryDUCK30 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 78.2 ft.
tennisgod Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 1 Swabs 0 Ran 148 ft.
Anon-3435 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 93.3 ft.
Faze_Unicorn Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 201.5 ft.
Anon-1811 Got 1 kills Took 0 bounces Fired 109 shots Reloads 0 Chops 0 Swabs 0 Ran 243.4 ft.
Chaff46 Got 2 kills Took 0 bounces Fired 114 shots Reloads 0 Chops 1 Swabs 0 Ran 173.1 ft.

Round #1 Event log

Chaff46 Chopped a ball @ 0.40
HungryDUCK30 Was eliminated @ 3.09
Chaff46 Got a kill @ 3.09
HungryDUCK30 Got bonus balled @ 3.40
Chaff46 Hit a bonus ball @ 3.40
tennisgod Chopped a ball @ 3.48
Anon-3435 Was eliminated @ 7.46
Anon-1811 Got a kill @ 7.46
Faze_Unicorn Was eliminated @ 11.15
Chaff46 Got a kill @ 11.15
Faze_Unicorn Got bonus balled @ 11.28
Chaff46 Hit a bonus ball @ 11.28
Round Ended @ 11.43

Round #2 Recap Round length: 0:10 / Team Red Scored

HungryDUCK30 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
tennisgod Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 139.6 ft.
Anon-3435 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 51.7 ft.
Faze_Unicorn Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 191.8 ft.
Anon-1811 Got 1 kills Took 0 bounces Fired 65 shots Reloads 0 Chops 0 Swabs 0 Ran 239.7 ft.
Chaff46 Got 2 kills Took 0 bounces Fired 94 shots Reloads 0 Chops 0 Swabs 0 Ran 136.2 ft.

Round #2 Event log

Faze_Unicorn Was eliminated @ 7.19
Chaff46 Got a kill @ 7.19
tennisgod Hit a bonus ball @ 7.43
Faze_Unicorn Got bonus balled @ 7.43
Anon-3435 Was eliminated @ 9.14
Chaff46 Got a kill @ 9.14
HungryDUCK30 Was eliminated @ 9.67
Anon-1811 Got a kill @ 9.67
Round Ended @ 10.09

Round #3 Recap Round length: 0:14 / Team Red Scored

HungryDUCK30 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 103 ft.
tennisgod Got 1 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 191.4 ft.
Anon-3435 Got 1 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 106.9 ft.
Faze_Unicorn Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 173.8 ft.
Anon-1811 Got 0 kills Took 0 bounces Fired 104 shots Reloads 0 Chops 1 Swabs 0 Ran 191.1 ft.
Chaff46 Got 2 kills Took 0 bounces Fired 144 shots Reloads 1 Chops 0 Swabs 0 Ran 150.9 ft.

Round #3 Event log

Anon-1811 Chopped a ball @ 2.89
Chaff46 Reloaded @ 7.24
Faze_Unicorn Was eliminated @ 11.37
Chaff46 Got a kill @ 11.37
HungryDUCK30 Was eliminated @ 13.27
tennisgod Got a kill @ 13.27
tennisgod Was eliminated @ 13.85
Anon-3435 Got a kill @ 13.85
Anon-3435 Was eliminated @ 14.11
Chaff46 Got a kill @ 14.11
Anon-3435 Got bonus balled @ 14.30
Chaff46 Hit a bonus ball @ 14.30
Round Ended @ 14.43

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback