2D Paintball
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1v1 - King of the Hill

Short Field Fun by maue
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 90 Nibba123 3 0 3 Un-ranked 5
#2 0 cshay34 0 3 0 Un-ranked 6
Campaign

2D Paintball Match Log #342757 (05-14-2019 @ 07:27am)

Round #1 Recap Round length: 0:15 / Team Red Scored

Nibba123 Got 1 kills Took 0 bounces Fired 105 shots Reloads 0 Chops 0 Swabs 0 Ran 197.2 ft.
cshay34 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 107.1 ft.

Round #1 Event log

Nibba123 Got a kill @ 14.67
cshay34 Was eliminated @ 14.67
Round Ended @ 15.10

Round #2 Recap Round length: 0:03 / Team Red Scored

Nibba123 Got 1 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 46.4 ft.
cshay34 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 52 ft.

Round #2 Event log

cshay34 Was eliminated @ 2.84
Nibba123 Got a kill @ 2.84
Round Ended @ 3.26

Round #3 Recap Round length: 0:04 / Team Red Scored

Nibba123 Got 1 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 2 Swabs 0 Ran 83 ft.
cshay34 Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 105.9 ft.

Round #3 Event log

Nibba123 Chopped a ball @ 0.29
Nibba123 Chopped a ball @ 1.33
Nibba123 Got a kill @ 3.65
cshay34 Was eliminated @ 3.65
Round Ended @ 4.07

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback