2D Paintball
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D5 - Rookie 3v3

3v3 Alpha Map v2 by Jer
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 141 Bot - 1 6 1 6 N/A 0
#2 98 kenjr5091 2 1 2 Un-ranked 7
#3 65 Bot - 2 1 0 1 N/A 0
#4 15 Tartzad 1 2 0.5 Un-ranked 1
#5 10 RetiredRaider 1 3 0.3 Un-ranked 6
#6 0 Anon-8188 0 3 0 Un-ranked 11
#7 0 Bot - 3 0 1 0 N/A 0
Campaign

2D Paintball Match Log #342256 (05-13-2019 @ 07:55am)

Round #1 Recap Round length: 0:21 / Team Blue Scored

Bot - 1 Got 3 kills Took 0 bounces Fired 69 shots Reloads 0 Chops 0 Swabs 0 Ran 189 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 160.2 ft.
Anon-8188 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 87.9 ft.
Tartzad Got 1 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 142.8 ft.
kenjr5091 Got 0 kills Took 0 bounces Fired 79 shots Reloads 0 Chops 1 Swabs 0 Ran 88.3 ft.
RetiredRaider Got 1 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 213.8 ft.

Round #1 Event log

Bot - 1 Got a kill @ 2.40
Anon-8188 Was eliminated @ 2.40
Bot - 1 Hit a bonus ball @ 2.52
Anon-8188 Got bonus balled @ 2.52
Bot - 1 Got a kill @ 10.19
Tartzad Was eliminated @ 10.19
Tartzad Got a kill @ 10.38
kenjr5091 Was eliminated @ 10.38
kenjr5091 Chopped a ball @ 10.48
kenjr5091 Took over bot @ 12.02
RetiredRaider Was eliminated @ 21.30
Bot - 1 Got a kill @ 21.30
Bot - 1 Was eliminated @ 21.65
RetiredRaider Got a kill @ 21.65
RetiredRaider Got the trade @ 21.65
Bot - 1 Traded out @ 21.65
Round Ended @ 21.73

Round #2 Recap Round length: 0:19 / Team Blue Scored

Tartzad Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 124 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 179.6 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 179.6 ft.
Anon-8188 Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 37.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
kenjr5091 Got 1 kills Took 0 bounces Fired 135 shots Reloads 0 Chops 0 Swabs 0 Ran 50.6 ft.
RetiredRaider Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 191.1 ft.

Round #2 Event log

Tartzad Was eliminated @ 5.64
Bot - 1 Got a kill @ 5.64
Bot - 2 Got a kill @ 11.52
Anon-8188 Was eliminated @ 11.52
Bot - 3 Took over bot @ 13.68
kenjr5091 Got a kill @ 18.76
RetiredRaider Was eliminated @ 18.76
Round Ended @ 19.19

Round #3 Recap Round length: 0:04 / Team Blue Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 160.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 160.1 ft.
Anon-8188 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 91.9 ft.
Bot - 3 Got 0 kills Took 1 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 131 ft.
kenjr5091 Got 1 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 14.6 ft.
RetiredRaider Got 0 kills Took 1 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 129.4 ft.

Round #3 Event log

Bot - 3 Took a bounce @ 0.65
kenjr5091 Bounced a player @ 0.65
Bot - 3 Was eliminated @ 0.67
kenjr5091 Got a kill @ 0.67
Bot - 1 Got a kill @ 1.54
RetiredRaider Was eliminated @ 1.54
Bot - 1 Got a kill @ 3.68
Anon-8188 Was eliminated @ 3.68
Round Ended @ 4.10

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback