2D Paintball
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3v3 Team Deathmatch

3 Man Classic by Dietrich151
28 - 33
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 138 teratops 13 11 1.1 Un-ranked 1
#2 137 Bot - 5 13 11 1.1 N/A 0
#3 107 Bot - 1 9 12 0.7 N/A 0
#4 105 Bot - 4 10 11 0.9 N/A 0
#5 102 Bot - 2 9 9 1 N/A 0
#6 75 Bot - 3 6 6 1 N/A 0
Campaign

2D Paintball Match Log #341751 (05-12-2019 @ 04:50am)

Round #1 Recap Round length: 3:10 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 37.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 65 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 25.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 30 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 83 shots Reloads 0 Chops 0 Swabs 0 Ran 121.5 ft.
teratops Got 5 kills Took 0 bounces Fired 195 shots Reloads 0 Chops 0 Swabs 0 Ran 441.7 ft.

Round #1 Event log

teratops Got a kill @ 172.18
teratops Got a kill @ 174.78
teratops Got a kill @ 178.08
teratops Hit a bonus ball @ 178.28
Bot - 5 Got a kill @ 184.79
Bot - 4 Was eliminated @ 187.25
teratops Got a kill @ 187.25
Bot - 4 Got bonus balled @ 187.51
teratops Hit a bonus ball @ 187.51
Bot - 2 Was eliminated @ 189.24
teratops Got a kill @ 189.24
Round Ended @ 190.01

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback