2D Paintball
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D5 - Rookie 3v3

3 Man Classic by Dietrich151
2 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 178 no_rex4u 8 4 2 Un-ranked 17
#2 91 CaptNET 3 3 1 Un-ranked 8
#3 89 C4RLLLL 3 5 0.6 Un-ranked 1
#4 81 Bot - 1 2 2 1 N/A 0
#5 66 Bot - 3 1 2 0.5 N/A 0
#6 20 Bot - 2 2 3 0.6 N/A 0
Campaign

2D Paintball Match Log #341620 (05-11-2019 @ 08:31pm)

Round #1 Recap Round length: 0:11 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 204.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 135 ft.
C4RLLLL Got 1 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 128.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 128.4 ft.
CaptNET Got 2 kills Took 0 bounces Fired 78 shots Reloads 0 Chops 1 Swabs 0 Ran 99 ft.
no_rex4u Got 1 kills Took 0 bounces Fired 64 shots Reloads 0 Chops 0 Swabs 0 Ran 131.6 ft.

Round #1 Event log

Bot - 3 Was eliminated @ 0.63
CaptNET Got a kill @ 0.63
Bot - 3 Got bonus balled @ 0.88
CaptNET Hit a bonus ball @ 0.88
C4RLLLL Was eliminated @ 3.25
no_rex4u Got a kill @ 3.25
C4RLLLL Took over bot @ 5.91
CaptNET Chopped a ball @ 7.75
C4RLLLL Got a kill @ 9.30
no_rex4u Was eliminated @ 9.30
C4RLLLL Hit a bonus ball @ 9.35
no_rex4u Got bonus balled @ 9.35
no_rex4u Took over bot @ 10.74
CaptNET Got a kill @ 11.43
no_rex4u Was eliminated @ 11.43
Round Ended @ 11.85

Round #2 Recap Round length: 0:10 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 161.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 1 Swabs 1 Ran 143.3 ft.
C4RLLLL Got 1 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 124.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 139.5 ft.
CaptNET Got 0 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 88.9 ft.
no_rex4u Got 3 kills Took 0 bounces Fired 98 shots Reloads 0 Chops 1 Swabs 0 Ran 159.7 ft.

Round #2 Event log

no_rex4u Chopped a ball @ 0.69
Bot - 2 Chopped a ball @ 1.03
Bot - 1 Was eliminated @ 4.77
C4RLLLL Got a kill @ 4.77
Bot - 1 Got bonus balled @ 4.87
C4RLLLL Hit a bonus ball @ 4.87
Bot - 2 Swabbed @ 6.56
CaptNET Was eliminated @ 7.21
no_rex4u Got a kill @ 7.21
CaptNET Got bonus balled @ 7.44
no_rex4u Hit a bonus ball @ 7.44
Bot - 2 Was eliminated @ 8.44
no_rex4u Got a kill @ 8.44
C4RLLLL Was eliminated @ 10.05
no_rex4u Got a kill @ 10.05
Round Ended @ 10.46

Round #3 Recap Round length: 0:03 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 155.2 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 154.3 ft.
C4RLLLL Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 121.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 154.8 ft.
CaptNET Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 110 ft.
no_rex4u Got 2 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 1 Swabs 0 Ran 39.8 ft.

Round #3 Event log

no_rex4u Chopped a ball @ 0.40
Bot - 1 Got a kill @ 1.65
CaptNET Was eliminated @ 1.65
Bot - 1 Hit a bonus ball @ 1.75
CaptNET Got bonus balled @ 1.75
Bot - 2 Was eliminated @ 1.93
no_rex4u Got a kill @ 1.93
Bot - 2 Got a kill @ 2.14
Bot - 3 Was eliminated @ 2.14
C4RLLLL Was eliminated @ 3.14
no_rex4u Got a kill @ 3.14
Round Ended @ 3.57

Round #4 Recap Round length: 0:13 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 163.3 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 140.4 ft.
C4RLLLL Got 1 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 181.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 144.4 ft.
CaptNET Got 1 kills Took 0 bounces Fired 71 shots Reloads 0 Chops 0 Swabs 0 Ran 190.4 ft.
no_rex4u Got 1 kills Took 0 bounces Fired 78 shots Reloads 0 Chops 0 Swabs 0 Ran 138.7 ft.

Round #4 Event log

C4RLLLL Was eliminated @ 1.02
no_rex4u Got a kill @ 1.02
C4RLLLL Took over bot @ 4.35
Bot - 1 Was eliminated @ 4.46
Bot - 2 Got a kill @ 4.46
C4RLLLL Got a kill @ 7.63
no_rex4u Was eliminated @ 7.63
C4RLLLL Hit a bonus ball @ 7.95
no_rex4u Got bonus balled @ 7.95
no_rex4u Took over bot @ 8.85
CaptNET Got a kill @ 13.26
no_rex4u Was eliminated @ 13.26
Round Ended @ 13.68

Round #5 Recap Round length: 0:06 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 139.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 125.4 ft.
C4RLLLL Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 119 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 1 Swabs 0 Ran 161.5 ft.
CaptNET Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 37.8 ft.
no_rex4u Got 1 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 80.8 ft.

Round #5 Event log

Bot - 2 Was eliminated @ 0.63
no_rex4u Got a kill @ 0.63
Bot - 2 Got bonus balled @ 0.68
no_rex4u Hit a bonus ball @ 0.68
Bot - 1 Got a kill @ 1.19
CaptNET Was eliminated @ 1.19
Bot - 3 Chopped a ball @ 3.53
C4RLLLL Was eliminated @ 5.90
Bot - 3 Got a kill @ 5.90
C4RLLLL Got bonus balled @ 6.02
Bot - 3 Hit a bonus ball @ 6.02
Round Ended @ 6.18

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback