2D Paintball
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D5 - Rookie 3v3

MIPL by VoodooPaintball
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 158 Dickenballs 7 2 3.5 Un-ranked 1
#2 85 bignectar 1 0 1 Un-ranked 1
#3 35 Bot - 2 1 0 1 N/A 0
#4 30 Bot - 1 2 3 0.6 N/A 0
#5 0 Bot - 3 0 3 0 N/A 0
#6 0 NxtInbounder 0 3 0 Un-ranked 2
Campaign

2D Paintball Match Log #341478 (05-11-2019 @ 01:28pm)

Round #1 Recap Round length: 0:35 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 207.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 155.7 ft.
Bot - 3 Got 0 kills Took 1 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 167.4 ft.
Dickenballs Got 3 kills Took 0 bounces Fired 171 shots Reloads 0 Chops 0 Swabs 0 Ran 352.4 ft.
bignectar Got 0 kills Took 0 bounces Fired 180 shots Reloads 1 Chops 0 Swabs 0 Ran 145.6 ft.
NxtInbounder Got 0 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 74.9 ft.

Round #1 Event log

Bot - 1 Got a kill @ 7.59
Dickenballs Was eliminated @ 7.59
Dickenballs Took over bot @ 9.79
Dickenballs Bounced a player @ 11.50
Bot - 3 Took a bounce @ 11.50
Bot - 3 Was eliminated @ 15.08
Dickenballs Got a kill @ 15.08
Bot - 1 Was eliminated @ 18.12
Dickenballs Got a kill @ 18.12
Bot - 1 Got bonus balled @ 18.26
Dickenballs Hit a bonus ball @ 18.26
bignectar Reloaded @ 32.27
Dickenballs Got a kill @ 34.91
NxtInbounder Was eliminated @ 34.91
Dickenballs Hit a bonus ball @ 35.11
NxtInbounder Got bonus balled @ 35.11
Round Ended @ 35.24

Round #2 Recap Round length: 0:10 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 146.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 160.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 135.3 ft.
Dickenballs Got 2 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 273.6 ft.
bignectar Got 1 kills Took 1 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 173.7 ft.
NxtInbounder Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 99 ft.

Round #2 Event log

Bot - 3 Bounced a player @ 4.87
bignectar Took a bounce @ 4.87
Dickenballs Got a kill @ 5.51
NxtInbounder Was eliminated @ 5.51
Bot - 1 Was eliminated @ 7.88
bignectar Got a kill @ 7.88
Bot - 3 Was eliminated @ 10.55
Dickenballs Got a kill @ 10.55
Round Ended @ 10.98

Round #3 Recap Round length: 0:19 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 171 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 179.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 132.2 ft.
Dickenballs Got 2 kills Took 0 bounces Fired 64 shots Reloads 0 Chops 0 Swabs 0 Ran 285.6 ft.
bignectar Got 0 kills Took 0 bounces Fired 83 shots Reloads 0 Chops 1 Swabs 1 Ran 196.1 ft.
NxtInbounder Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 104.2 ft.

Round #3 Event log

bignectar Chopped a ball @ 1.46
bignectar Swabbed @ 3.67
Bot - 3 Was eliminated @ 3.78
Dickenballs Got a kill @ 3.78
Bot - 1 Got a kill @ 9.71
Dickenballs Was eliminated @ 9.71
Bot - 1 Was eliminated @ 13.80
Bot - 2 Got a kill @ 13.80
Dickenballs Took over bot @ 14.85
Dickenballs Got a kill @ 18.59
NxtInbounder Was eliminated @ 18.59
Round Ended @ 19.02

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback