2D Paintball
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D5 - Rookie 3v3

Beast Mode by DMG
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 161 CaptNET 6 0 6 Un-ranked 8
#2 86 Bot - 1 3 1 3 N/A 0
#3 75 DoctorNebula 0 0 0 Un-ranked 2
#4 10 Bot - 2 1 3 0.3 N/A 0
#5 0 kenjr5091 0 0 0 Un-ranked 6
#6 0 C4RLLLL 0 3 0 Un-ranked 0
#7 0 Tbag 0 3 0 Un-ranked 9
Campaign

2D Paintball Match Log #341181 (05-10-2019 @ 08:31pm)

Round #1 Recap Round length: 0:29 / Team Blue Scored

kenjr5091 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 2 kills Took 0 bounces Fired 73 shots Reloads 0 Chops 1 Swabs 1 Ran 191.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 144.9 ft.
C4RLLLL Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 139.5 ft.
DoctorNebula Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 177.7 ft.
Tbag Got 0 kills Took 0 bounces Fired 114 shots Reloads 0 Chops 0 Swabs 0 Ran 98.3 ft.
CaptNET Got 1 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 97.8 ft.

Round #1 Event log

Bot - 1 Got a kill @ 2.85
Bot - 2 Was eliminated @ 2.85
Bot - 1 Chopped a ball @ 6.56
Bot - 1 Got a kill @ 11.18
C4RLLLL Was eliminated @ 11.18
Bot - 1 Swabbed @ 12.71
Tbag Was eliminated @ 29.45
CaptNET Got a kill @ 29.45
Round Ended @ 29.88

Round #2 Recap Round length: 0:08 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 152.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 141.7 ft.
C4RLLLL Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
DoctorNebula Got 0 kills Took 1 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 142.1 ft.
Tbag Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 71.1 ft.
CaptNET Got 3 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 167.5 ft.

Round #2 Event log

Bot - 2 Bounced a player @ 2.67
DoctorNebula Took a bounce @ 2.67
C4RLLLL Was eliminated @ 3.90
CaptNET Got a kill @ 3.90
Tbag Was eliminated @ 6.08
CaptNET Got a kill @ 6.08
Bot - 2 Was eliminated @ 8.47
CaptNET Got a kill @ 8.47
Round Ended @ 8.90

Round #3 Recap Round length: 0:07 / Team Blue Scored

Bot - 1 Got 1 kills Took 1 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 143.3 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 144.1 ft.
C4RLLLL Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 100.3 ft.
DoctorNebula Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 161.9 ft.
Tbag Got 0 kills Took 1 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
CaptNET Got 2 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 126.7 ft.

Round #3 Event log

CaptNET Got a kill @ 3.21
C4RLLLL Was eliminated @ 3.21
Bot - 2 Was eliminated @ 3.81
Bot - 1 Got a kill @ 3.81
Bot - 1 Was eliminated @ 3.86
Bot - 2 Got a kill @ 3.86
Bot - 2 Got the trade @ 3.86
Bot - 1 Traded out @ 3.86
Bot - 2 Got bonus balled @ 3.96
Bot - 1 Hit a bonus ball @ 3.96
Bot - 2 Hit a bonus bounce @ 4.15
Bot - 1 Got bonus bounced @ 4.15
Tbag Was eliminated @ 6.99
CaptNET Got a kill @ 6.99
DoctorNebula Hit a bonus bounce @ 7.22
Tbag Got bonus bounced @ 7.22
Tbag Got bonus balled @ 7.32
CaptNET Hit a bonus ball @ 7.32
Round Ended @ 7.39

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback