2D Paintball
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D5 - Rookie 3v3

Get Some by shotsie
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 165 Bot - 1 6 0 6 N/A 0
#2 103 likmybooty 2 2 1 Un-ranked 3
#3 66 Bot - 3 1 0 1 N/A 0
#4 28 Po_t 2 4 0.5 Un-ranked 3
#5 0 Reverend 0 4 0 Un-ranked 11
#6 0 Bot - 2 0 1 0 N/A 0
Campaign

2D Paintball Match Log #340371 (05-09-2019 @ 06:33pm)

Round #1 Recap Round length: 0:10 / Team Blue Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 165.9 ft.
Reverend Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 96.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 149.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 153.2 ft.
likmybooty Got 1 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 97.5 ft.
Po_t Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 36.7 ft.

Round #1 Event log

Bot - 1 Got a kill @ 2.12
Reverend Was eliminated @ 2.12
Reverend Took over bot @ 3.68
likmybooty Got a kill @ 10.21
Po_t Was eliminated @ 10.21
Bot - 1 Got a kill @ 10.49
Reverend Was eliminated @ 10.49
Bot - 1 Hit a bonus ball @ 10.64
Reverend Got bonus balled @ 10.64
Round Ended @ 10.79

Round #2 Recap Round length: 0:19 / Team Blue Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 91 shots Reloads 0 Chops 0 Swabs 0 Ran 199.8 ft.
Reverend Got 0 kills Took 0 bounces Fired 85 shots Reloads 0 Chops 0 Swabs 0 Ran 122.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 148.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 150.3 ft.
likmybooty Got 1 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 1 Swabs 0 Ran 202.7 ft.
Po_t Got 1 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 155.4 ft.

Round #2 Event log

Bot - 1 Got a kill @ 2.07
Bot - 2 Was eliminated @ 2.07
Bot - 2 Got bonus balled @ 2.30
Bot - 1 Hit a bonus ball @ 2.30
Bot - 1 Hit a bonus ball @ 2.34
Bot - 2 Got bonus balled @ 2.34
likmybooty Chopped a ball @ 8.46
Po_t Got a kill @ 10.28
likmybooty Was eliminated @ 10.28
Bot - 1 Got a kill @ 12.32
Reverend Was eliminated @ 12.32
likmybooty Took over bot @ 12.45
Reverend Got bonus balled @ 12.47
Bot - 1 Hit a bonus ball @ 12.47
Reverend Got bonus balled @ 12.59
Bot - 1 Hit a bonus ball @ 12.59
likmybooty Got a kill @ 19.48
Po_t Was eliminated @ 19.48
Round Ended @ 19.90

Round #3 Recap Round length: 0:11 / Team Blue Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 59 shots Reloads 0 Chops 0 Swabs 0 Ran 157.9 ft.
Reverend Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 80.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 141.7 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 160.4 ft.
likmybooty Got 0 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 243.7 ft.
Po_t Got 0 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 102.8 ft.

Round #3 Event log

Bot - 3 Got a kill @ 1.83
Po_t Was eliminated @ 1.83
Bot - 3 Hit a bonus ball @ 2.12
Po_t Got bonus balled @ 2.12
Po_t Took over bot @ 4.62
Bot - 1 Got a kill @ 6.63
Reverend Was eliminated @ 6.63
Po_t Was eliminated @ 11.07
Bot - 1 Got a kill @ 11.07
Round Ended @ 11.49

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback