2D Paintball
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3v3 Team Deathmatch

MIPL by VoodooPaintball
25 - 36
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 198 Bot - 4 15 8 1.8 N/A 0
#2 149 Bot - 2 11 3 3.6 N/A 0
#3 140 Bot - 1 12 10 1.2 N/A 0
#4 106 Bot - 3 8 12 0.6 N/A 0
#5 103 Poppa-savaaaggge 9 14 0.6 Un-ranked 1
#6 66 Doc3 5 13 0.3 Un-ranked 1
Campaign

2D Paintball Match Log #340103 (05-09-2019 @ 10:05am)

Round #1 Recap Round length: 3:10 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 89 shots Reloads 0 Chops 1 Swabs 0 Ran 98.3 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 52.1 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 61.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 59 shots Reloads 0 Chops 1 Swabs 1 Ran 97.5 ft.
Doc3 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 32.5 ft.
Poppa-savaaaggge Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 66 ft.

Round #1 Event log

Bot - 4 Chopped a ball @ 177.05
Bot - 1 Got a kill @ 180.97
Bot - 4 Swabbed @ 183.89
Bot - 1 Chopped a ball @ 188.52
Bot - 1 Was eliminated @ 188.57
Bot - 2 Got a kill @ 188.57
Bot - 1 Got bonus balled @ 188.69
Bot - 2 Hit a bonus ball @ 188.69
Bot - 1 Got bonus balled @ 188.82
Bot - 2 Hit a bonus ball @ 188.82
Round Ended @ 190.01

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback